110 lines
3.3 KiB
Markdown
110 lines
3.3 KiB
Markdown
# OO implementation in Lyng
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Short introduction
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class Point(x,y) {
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fun length() { sqrt(x*x + y*y) }
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}
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assert( Point is Class )
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val p = Point(3,4)
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assert(p is Point)
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assertEquals(5, p.length())
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// we can access the fields:
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assert( p.x == 3 )
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assert( p.y == 4 )
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// we can assign new values to fields:
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p.x = 1
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p.y = 1
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assertEquals(sqrt(2), p.length())
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>>> void
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Let's see in details. The statement `class Point(x,y)` creates a class,
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with two field, which are mutable and publicly visible.`(x,y)` here
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is the [argument list], same as when defining a function. All together creates a class with
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a _constructor_ that requires two parameters for fields. So when creating it with
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`Point(10, 20)` we say _calling Point constructor_ with these parameters.
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Form now on `Point` is a class, it's type is `Class`, and we can create instances with it as in the
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example above.
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Class point has a _method_, or a _member function_ `length()` that uses its _fields_ `x` and `y` to
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calculate the magnitude.
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## Basic principles:
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- Everything is an instance of some class
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- Every class except Obj has at least one parent
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- Obj has no parents and is the root of the hierarchy
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- instance has member fields and member functions
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- Every class has hclass members and class functions, or companion ones, are these of the base class.
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- every class has _type_ which is an instances of ObjClass
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- ObjClass sole parent is Obj
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- ObjClass contains code for instance methods, class fields, hierarchy information.
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- Class information is also scoped.
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- We acoid imported classes duplication using packages and import caching, so the same imported module is the same object in all its classes.
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## Instances
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Result of executing of any expression or statement in the Lyng is the object that
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inherits `Obj`, but is not `Obj`. For example it could be Int, void, null, real, string, bool, etc.
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This means whatever expression returns or the variable holds, is the first-class
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object, no differenes. For example:
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1.67.roundToInt()
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1>>> 2
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Here, instance method of the real object, created from literal `1.67` is called.
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## Instance class
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Everything can be classified, and classes could be tested for equivalence:
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3.14::class
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1>>> Real
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Class is the object, naturally, with class:
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3.14::class::class
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1>>> Class
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Classes can be compared:
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assert(1.21::class == Math.PI::class)
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assert(3.14::class != 1::class)
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assert(π::class == Real)
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π::class
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>>> Real
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Note `Real` class: it is global variable for Real class; there are such class instances for all built-in types:
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assert("Hello"::class == String)
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assert(1970::class == Int)
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assert(true::class == Bool)
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assert('$'::class == Char)
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>>> void
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More complex is singleton classes, because you don't need to compare their class
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instances and generally don't need them at all, these are normally just Obj:
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null::class
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>>> Obj
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At this time, `Obj` can't be accessed as a class.
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### Methods in-depth
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Regular methods are called on instances as usual `instance.method()`. The method resolution order is
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1. this instance methods;
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2. parents method: no guarantee but we enumerate parents in order of appearance;
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3. possible extension methods (scoped)
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TBD
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[argument list](declaring_arguments.md) |