# OO implementation in Lyng Short introduction class Point(x,y) { fun length() { sqrt(x*x + y*y) } } assert( Point is Class ) val p = Point(3,4) assert(p is Point) assertEquals(5, p.length()) // we can access the fields: assert( p.x == 3 ) assert( p.y == 4 ) // we can assign new values to fields: p.x = 1 p.y = 1 assertEquals(sqrt(2), p.length()) >>> void Let's see in details. The statement `class Point(x,y)` creates a class, with two field, which are mutable and publicly visible.`(x,y)` here is the [argument list], same as when defining a function. All together creates a class with a _constructor_ that requires two parameters for fields. So when creating it with `Point(10, 20)` we say _calling Point constructor_ with these parameters. Form now on `Point` is a class, it's type is `Class`, and we can create instances with it as in the example above. Class point has a _method_, or a _member function_ `length()` that uses its _fields_ `x` and `y` to calculate the magnitude. ## Basic principles: - Everything is an instance of some class - Every class except Obj has at least one parent - Obj has no parents and is the root of the hierarchy - instance has member fields and member functions - Every class has hclass members and class functions, or companion ones, are these of the base class. - every class has _type_ which is an instances of ObjClass - ObjClass sole parent is Obj - ObjClass contains code for instance methods, class fields, hierarchy information. - Class information is also scoped. - We acoid imported classes duplication using packages and import caching, so the same imported module is the same object in all its classes. ## Instances Result of executing of any expression or statement in the Lyng is the object that inherits `Obj`, but is not `Obj`. For example it could be Int, void, null, real, string, bool, etc. This means whatever expression returns or the variable holds, is the first-class object, no differenes. For example: 1.67.roundToInt() 1>>> 2 Here, instance method of the real object, created from literal `1.67` is called. ## Instance class Everything can be classified, and classes could be tested for equivalence: 3.14::class 1>>> Real Class is the object, naturally, with class: 3.14::class::class 1>>> Class Classes can be compared: assert(1.21::class == Math.PI::class) assert(3.14::class != 1::class) assert(π::class == Real) π::class >>> Real Note `Real` class: it is global variable for Real class; there are such class instances for all built-in types: assert("Hello"::class == String) assert(1970::class == Int) assert(true::class == Bool) assert('$'::class == Char) >>> void More complex is singleton classes, because you don't need to compare their class instances and generally don't need them at all, these are normally just Obj: null::class >>> Obj At this time, `Obj` can't be accessed as a class. ### Methods in-depth Regular methods are called on instances as usual `instance.method()`. The method resolution order is 1. this instance methods; 2. parents method: no guarantee but we enumerate parents in order of appearance; 3. possible extension methods (scoped) TBD [argument list](declaring_arguments.md)