lyng/docs/tutorial.md

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Ling tutorial

Ling is a very simple language, where we take only most important and popular features from other scripts and languages. In particular, we adopt principle of minimal confusion[^1]. In other word, the code usually works as expected when you see it. So, nothing unusual.

Expressions and blocks.

Everything is an expression in Ling. Even an empty block:

{
    // empty block
}
>>> void

Block returns it last expression as "return value":

{
    2 + 2
    3 + 3
}
>>> 6

Same is without block:

3 + 3
>>> 6

If you don't want block to return anything, use void:

{
    3 + 4
    void
}
>>> void

Every construction is an expression that returns something (or void):

val x = 111 // or autotest will fail!
val limited = if( x > 100 ) 100 else x
limited
>>> 100

You can use blocks in if statement, as expected:

val x = 200
val limited = if( x > 100 ) {
    100 + x * 0.1    
}
else 
    x
limited
>>> 120.0

When putting multiple statments in the same line it is convenient and recommended to use ;:

var from; var to;
from = 0; to = 100
>>> void

Notice: returned value is void as assignment operator does not return its value. We might decide to change it.

Most often you can omit ;, but improves readability and prevent some hardly seen bugs.

So the principles are:

  • everything is an expression returning its last calculated value or void
  • expression could be a { block }

Expression details

It is rather simple, like everywhere else:

val x = 2.0
//
sin(x * π/4) / 2.0
>>> 0.5

See math for more on it. Notice using Greek as identifier, all languages are allowed.

Variables

Much like in kotlin, there are variables:

var name = "Sergey"

Variables can be not initialized at declaration, in which case they must be assigned before use, or an exception will be thrown:

var foo
// WRONG! Exception will be thrown at next line:
foo + "bar"

Correct pattern is:

foo = "foo"
// now is OK:
foo + bar

This is though a rare case when you need uninitialized variables, most often you can use conditional operatorss and even loops to assign results (see below).

Constants

Same as in kotlin:

val HalfPi = π / 2

Note using greek characters in identifiers! All letters allowed, but remember who might try to read your script, most likely will know some English, the rest is the pure uncertainty.

Defining functions

fun check(amount) {
    if( amount > 100 )
        "enough"
    else
        "more"
}
>>> Callable@...

Notice how function definition return a value, instance of Callable.

You can use both fn and fun. Note that function declaration is an expression returning callable.

There are default parameters in Ling:

fn check(amount, prefix = "answer: ") {
    prefix + if( amount > 100 )
        "enough"
    else
        "more" 
}
>>> Callable@...

Closures

Each block has an isolated context that can be accessed from closures. For example:

var counter = 1

// this is ok: coumter is incremented
fun increment(amount=1) {
    // use counter from a closure:
    counter = counter + amount
}

val taskAlias = fun someTask() {
    // this obscures global outer var with a local one
    var counter = 0
    // ...
    counter = 1
    // ...
    counter
}
>>> void

As was told, def statement return callable for the function, it could be used as a parameter, or elsewhere to call it:

// call the callable stored in the var
taskAlias()
// or directly:
someTask()

If you need to create unnamed function, use alternative syntax (TBD, like { -> } ?)

Integral data types

type description literal samples
Int 64 bit signed 1 -22 0x1FF
Real 64 bit double 1.0, 2e-11
Bool boolean true false
String unicode string, no limits "hello" (see below)
Void no value could exist, singleton void
Null missing value, singleton null
Fn callable type

String details

String operations

Concatenation is a +: "hello " + name works as expected. No confusion.

Literals

String literal could be multiline:

"Hello
World"

though multiline literals is yet work in progress.

Flow control operators

if-then-else

As everywhere else, and as expression:

val count = 11
if( count > 10 )
    println("too much")
else {
    // do something else
    println("just "+count)
}
>>> too much
>>> void

Notice returned value void: it is because of println have no return value, e.g., void.

Or, more neat:

var count = 3
println( if( count > 10 ) "too much" else "just " + count )
>>> just 3
>>> void

while

Regular pre-condition while loop, as expression, loop returns it's last line result:

var count = 0
while( count < 5 ) {
    count = count + 1
    count * 10
}
>>> 50

We can break as usual:

var count = 0
while( count < 5 ) {
    if( count < 5 ) break
    count = count + 1
    count * 10
}
>>> void

Why void? Because break drops out without the chute, not providing anything to return. Indeed, we should provide exit value in the case:

var count = 0
while( count < 5 ) {
    if( count > 3 ) break "too much"
    count = count + 1
    count * 10
}
>>> too much

Breaking nested loops

If you have several loops and want to exit not the inner one, use labels:

var count = 0
// notice the label:
outerLoop@ while( count < 5 ) {
    var innerCount = 0
    while( innerCount < 100 ) {
        innerCount = innerCount + 1

        if( innerCount == 5 && count == 2 )
            // and here we break the labelled loop:
            break@outerLoop "5/2 situation"
    }
    count = count + 1
    count * 10
}
>>> 5/2 situation

The label can be any valid identifier, even a keyword, labels exist in their own, isolated world, so no risk of occasional clash. Labels are also scoped to their context and do not exist outside it.

Comments

// single line comment
var result = null // here we will store the result
>>> void