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e068ad52de
...
c87585693f
Author | SHA1 | Date | |
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c87585693f | |||
fc12c9d932 |
@ -12,7 +12,6 @@ class AdvancedTubaSynth(private val context: Context) {
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companion object {
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const val SAMPLE_RATE = 44100
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const val CUTOFF_FREQ = 800.0
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// Полный звуковой ряд тубы с полутонами (от C1 до B5)
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val TUBA_NOTES = listOf(
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@ -44,42 +43,89 @@ class AdvancedTubaSynth(private val context: Context) {
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private var currentThread: Thread? = null
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// Синхронизированные переменные для потокобезопасности
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private val lock = Object()
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private val lock = Any()
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private var currentFrequency = 0f
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private var targetFrequency = 0f
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private var isNoteOn = false
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private var currentAmplitude = 0.0
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private var samplesSinceNoteOn = 0
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private var samplesSinceNoteOff = 0
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private var phase = 0.0
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// Явное состояние огибающей
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private enum class EnvelopeState { IDLE, ATTACK, DECAY, SUSTAIN, RELEASE }
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private var envelopeState = EnvelopeState.IDLE
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// Простая и надежная огибающая
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private var envelopeValue = 0.0
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private var envelopeState = 0 // 0: idle, 1: attack, 2: sustain, 3: release
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private var envelopeCounter = 0
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// Оптимизированные параметры для уменьшения задержки
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private val attackTime = (0.005 * SAMPLE_RATE).toInt() // 5ms атака
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private val decayTime = (0.03 * SAMPLE_RATE).toInt() // 30ms спад
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private val releaseTime = (0.05 * SAMPLE_RATE).toInt() // 50ms релиз
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// Параметры огибающей
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private val attackSamples = (0.01 * SAMPLE_RATE).toInt() // 10ms атака
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private val releaseSamples = (0.1 * SAMPLE_RATE).toInt() // 100ms релиз
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private val sustainLevel = 0.8
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// Минимальный буфер для low-latency
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private val bufferSize = 512
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init {
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initializeAudioTrack()
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}
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private fun initializeAudioTrack() {
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synchronized(lock) {
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try {
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audioTrack = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
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val attributes = AudioAttributes.Builder()
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.setUsage(AudioAttributes.USAGE_MEDIA)
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.setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
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.build()
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val format = AudioFormat.Builder()
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.setSampleRate(SAMPLE_RATE)
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.setEncoding(AudioFormat.ENCODING_PCM_16BIT)
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.setChannelMask(AudioFormat.CHANNEL_OUT_MONO)
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.build()
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AudioTrack.Builder()
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.setAudioAttributes(attributes)
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.setAudioFormat(format)
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.setBufferSizeInBytes(bufferSize * 2)
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.build()
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} else {
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@Suppress("DEPRECATION")
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AudioTrack(
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AudioManager.STREAM_MUSIC,
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SAMPLE_RATE,
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AudioFormat.CHANNEL_OUT_MONO,
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AudioFormat.ENCODING_PCM_16BIT,
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bufferSize * 2,
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AudioTrack.MODE_STREAM
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)
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}
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audioTrack?.play()
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} catch (e: Exception) {
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e.printStackTrace()
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android.os.Handler(android.os.Looper.getMainLooper()).postDelayed({
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initializeAudioTrack()
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}, 100)
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}
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}
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}
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fun startNote(frequency: Float) {
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synchronized(lock) {
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targetFrequency = frequency
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if (!isNoteOn) {
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// Новая нота - сбрасываем все счетчики
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// Новая нота - начинаем с атаки
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isNoteOn = true
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samplesSinceNoteOn = 0
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samplesSinceNoteOff = 0
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envelopeState = EnvelopeState.ATTACK
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envelopeState = 1 // attack
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envelopeCounter = 0
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envelopeValue = 0.0
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currentFrequency = frequency
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if (!isPlaying) {
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startAudioGeneration()
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}
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} else {
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// Легато - быстрый переход
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// Легато - просто меняем частоту
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targetFrequency = frequency
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}
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}
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@ -89,10 +135,9 @@ class AdvancedTubaSynth(private val context: Context) {
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synchronized(lock) {
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if (isNoteOn) {
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isNoteOn = false
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samplesSinceNoteOff = 0
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// Переходим в состояние релиза только если мы не в IDLE
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if (envelopeState != EnvelopeState.IDLE) {
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envelopeState = EnvelopeState.RELEASE
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if (envelopeState != 0) {
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envelopeState = 3 // release
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envelopeCounter = 0
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}
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}
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}
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@ -105,92 +150,70 @@ class AdvancedTubaSynth(private val context: Context) {
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}
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private fun startAudioGeneration() {
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if (isPlaying) return
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shouldStop = false
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isPlaying = true
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// Минимальный буфер для low-latency
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val bufferSize = 512 // ~11ms latency
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try {
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audioTrack = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
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val attributes = AudioAttributes.Builder()
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.setUsage(AudioAttributes.USAGE_MEDIA)
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.setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
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.build()
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val format = AudioFormat.Builder()
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.setSampleRate(SAMPLE_RATE)
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.setEncoding(AudioFormat.ENCODING_PCM_16BIT)
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.setChannelMask(AudioFormat.CHANNEL_OUT_MONO)
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.build()
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AudioTrack.Builder()
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.setAudioAttributes(attributes)
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.setAudioFormat(format)
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.setBufferSizeInBytes(bufferSize * 2)
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.build()
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} else {
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@Suppress("DEPRECATION")
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AudioTrack(
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AudioManager.STREAM_MUSIC,
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SAMPLE_RATE,
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AudioFormat.CHANNEL_OUT_MONO,
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AudioFormat.ENCODING_PCM_16BIT,
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bufferSize * 2,
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AudioTrack.MODE_STREAM
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)
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}
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audioTrack?.play()
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} catch (e: Exception) {
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e.printStackTrace()
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isPlaying = false
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return
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val track = audioTrack
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if (track == null || track.state != AudioTrack.STATE_INITIALIZED) {
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initializeAudioTrack()
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}
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currentThread = Thread {
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val buffer = ShortArray(bufferSize)
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var continueGeneration = true
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try {
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while (!shouldStop && isPlaying) {
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while (!shouldStop && isPlaying && continueGeneration) {
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// Заполняем буфер
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var allSamplesZero = true
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for (i in buffer.indices) {
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val sample = generateSample()
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buffer[i] = (sample.coerceIn(-1.0, 1.0) * Short.MAX_VALUE).toInt().toShort()
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if (abs(sample) > 0.0001) {
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allSamplesZero = false
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}
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}
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// Безопасная запись в AudioTrack
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val track = audioTrack
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if (track?.playState == AudioTrack.PLAYSTATE_PLAYING) {
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if (track?.state == AudioTrack.STATE_INITIALIZED && track.playState == AudioTrack.PLAYSTATE_PLAYING) {
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try {
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track.write(buffer, 0, buffer.size)
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val written = track.write(buffer, 0, buffer.size)
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if (written < buffer.size) {
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Thread.sleep(1)
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}
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} catch (e: Exception) {
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// Игнорируем ошибки записи при остановке
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if (!shouldStop) {
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e.printStackTrace()
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android.os.Handler(android.os.Looper.getMainLooper()).post {
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initializeAudioTrack()
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}
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continueGeneration = false
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}
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break
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}
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} else {
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break
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android.os.Handler(android.os.Looper.getMainLooper()).post {
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initializeAudioTrack()
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}
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continueGeneration = false
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}
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// Проверяем, нужно ли остановить генерацию
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synchronized(lock) {
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if (envelopeState == EnvelopeState.IDLE && !isNoteOn) {
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isPlaying = false
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// Останавливаем генерацию только если огибающая в состоянии idle
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// и прошло достаточно времени для гарантии полного затухания
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if (allSamplesZero && envelopeState == 0) {
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synchronized(lock) {
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if (!isNoteOn) {
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isPlaying = false
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continueGeneration = false
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}
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}
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}
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}
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} catch (e: Exception) {
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e.printStackTrace()
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} finally {
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// Безопасная остановка
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try {
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audioTrack?.stop()
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} catch (e: Exception) {
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e.printStackTrace()
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}
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isPlaying = false
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}
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}.apply {
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@ -200,166 +223,102 @@ class AdvancedTubaSynth(private val context: Context) {
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private fun generateSample(): Double {
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synchronized(lock) {
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// Быстрое изменение частоты для легато
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// Плавное изменение частоты для легато
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if (abs(currentFrequency - targetFrequency) > 0.1) {
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currentFrequency += (targetFrequency - currentFrequency) * 0.3f
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currentFrequency += (targetFrequency - currentFrequency) * 0.2f
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}
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// Расчет огибающей
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val envelope = calculateEnvelope()
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// Обновление огибающей
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updateEnvelope()
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// Обновление счетчиков в зависимости от состояния
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when (envelopeState) {
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EnvelopeState.ATTACK, EnvelopeState.DECAY, EnvelopeState.SUSTAIN -> {
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samplesSinceNoteOn++
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}
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EnvelopeState.RELEASE -> {
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samplesSinceNoteOff++
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}
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EnvelopeState.IDLE -> {
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// Ничего не делаем
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}
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}
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// Проверяем переходы между состояниями
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checkStateTransitions()
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// Если звук полностью затух, возвращаем 0
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if (envelopeState == EnvelopeState.IDLE) {
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// Если огибающая в состоянии idle, возвращаем 0
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if (envelopeState == 0) {
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return 0.0
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}
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// Генерация waveform с сохранением фазы для избежания щелчков
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// Генерация waveform с правильным тембром тубы
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val wave = calculateTubaWaveform(currentFrequency)
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return wave * envelope
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// В начале generateSample(), перед возвратом результата:
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val result = wave * envelopeValue
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// Очень мягкое ограничение на самых низких уровнях громкости
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return if (abs(result) < 0.0001) {
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result * (1.0 - exp(-abs(result) * 100.0))
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} else {
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result
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}
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// return wave * envelopeValue
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}
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}
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private fun calculateEnvelope(): Double {
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return when (envelopeState) {
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EnvelopeState.ATTACK -> {
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if (samplesSinceNoteOn < attackTime) {
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// Быстрая атака
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(samplesSinceNoteOn / attackTime.toDouble()).pow(0.5)
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} else {
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// Переход к DECAY будет обработан в checkStateTransitions
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(attackTime / attackTime.toDouble()).pow(0.5)
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}
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}
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EnvelopeState.DECAY -> {
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val decayProgress = (samplesSinceNoteOn - attackTime) / decayTime.toDouble()
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if (decayProgress < 1.0) {
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// Плавный спад до сустейна
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1.0 - (1.0 - sustainLevel) * decayProgress
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} else {
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// Переход к SUSTAIN будет обработан в checkStateTransitions
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sustainLevel
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}
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}
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EnvelopeState.SUSTAIN -> {
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sustainLevel
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}
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EnvelopeState.RELEASE -> {
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val releaseProgress = samplesSinceNoteOff / releaseTime.toDouble()
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if (releaseProgress < 1.0) {
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// Экспоненциальный релиз
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sustainLevel * exp(-6.0 * releaseProgress)
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} else {
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// Переход к IDLE будет обработан в checkStateTransitions
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0.0
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}
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}
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EnvelopeState.IDLE -> {
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0.0
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}
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}.also { currentAmplitude = it }
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}
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private fun checkStateTransitions() {
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private fun updateEnvelope() {
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when (envelopeState) {
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EnvelopeState.ATTACK -> {
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if (samplesSinceNoteOn >= attackTime) {
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envelopeState = EnvelopeState.DECAY
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1 -> { // Атака
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envelopeCounter++
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if (envelopeCounter >= attackSamples) {
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envelopeValue = sustainLevel
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envelopeState = 2 // сустейн
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} else {
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// Линейная атака
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envelopeValue = (envelopeCounter.toDouble() / attackSamples) * sustainLevel
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}
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}
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EnvelopeState.DECAY -> {
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if (samplesSinceNoteOn >= attackTime + decayTime) {
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envelopeState = EnvelopeState.SUSTAIN
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}
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}
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EnvelopeState.SUSTAIN -> {
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// SUSTAIN продолжается пока isNoteOn = true
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2 -> { // Суснейн
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envelopeValue = sustainLevel
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// Если нота отпущена, переходим к релизу
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if (!isNoteOn) {
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envelopeState = EnvelopeState.RELEASE
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samplesSinceNoteOff = 0
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envelopeState = 3
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envelopeCounter = 0
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}
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}
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EnvelopeState.RELEASE -> {
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if (samplesSinceNoteOff >= releaseTime) {
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envelopeState = EnvelopeState.IDLE
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3 -> { // Релиз
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envelopeCounter++
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if (envelopeCounter >= releaseSamples) {
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envelopeValue = 0.0
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envelopeState = 0 // idle
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} else {
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// Линейный релиз
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envelopeValue = sustainLevel * (1.0 - envelopeCounter.toDouble() / releaseSamples)
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}
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}
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EnvelopeState.IDLE -> {
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// Остаемся в IDLE
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}
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}
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currentAmplitude = envelopeValue
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}
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private fun calculateTubaWaveform(freq: Float): Double {
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// Используем фазовый накопитель для избежания щелчков при смене нот
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// Используем фазовый накопитель для избежания щелчков
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val phaseIncrement = 2.0 * PI * freq / SAMPLE_RATE
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phase += phaseIncrement
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// Сбрасываем фазу при переполнении для избежания потери точности
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// Сбрасываем фазу при переполнении
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if (phase > 2.0 * PI) {
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phase -= 2.0 * PI
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}
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val range = when {
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freq < 50 -> "very_low"
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freq < 100 -> "low"
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freq < 200 -> "middle"
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else -> "high"
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}
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// Базовый тон и обертоны, характерные для тубы
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val fundamental = sin(phase)
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val overtones = when (range) {
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"very_low" -> {
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sin(2.0 * phase) * 0.6 +
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sin(3.0 * phase) * 0.5 +
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sin(4.0 * phase) * 0.4
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}
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"low" -> {
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sin(2.0 * phase) * 0.5 +
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sin(3.0 * phase) * 0.45 +
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sin(4.0 * phase) * 0.4 +
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sin(5.0 * phase) * 0.3
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}
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"middle" -> {
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sin(2.0 * phase) * 0.4 +
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sin(3.0 * phase) * 0.4 +
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sin(4.0 * phase) * 0.35 +
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sin(5.0 * phase) * 0.25 +
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sin(6.0 * phase) * 0.2
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}
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else -> {
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sin(2.0 * phase) * 0.3 +
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sin(3.0 * phase) * 0.35 +
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sin(4.0 * phase) * 0.3 +
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sin(5.0 * phase) * 0.25 +
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sin(6.0 * phase) * 0.2
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}
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}
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// Оптимизированные обертоны для тембра тубы
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val overtones =
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sin(2.0 * phase) * 0.5 + // октава
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sin(3.0 * phase) * 0.3 + // квинта
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sin(4.0 * phase) * 0.2 + // октава
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sin(5.0 * phase) * 0.15 + // большая терция
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sin(6.0 * phase) * 0.1 // квинта
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val mixed = fundamental * 0.6 + overtones * 0.8
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return tanh(mixed * 1.2) / 1.2
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// Смешиваем основной тон и обертоны
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val mixed = fundamental * 0.7 + overtones * 0.6
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// Мягкое ограничение для теплого звука
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return tanh(mixed * 1.5) / 1.5
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}
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fun isActive(): Boolean {
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synchronized(lock) {
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return isNoteOn || envelopeState != EnvelopeState.IDLE
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return isNoteOn || envelopeState != 0
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}
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}
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|
||||
@ -376,7 +335,7 @@ class AdvancedTubaSynth(private val context: Context) {
|
||||
// Безопасная остановка потока
|
||||
currentThread?.let { thread ->
|
||||
try {
|
||||
thread.join(100) // Ждем завершения потока до 100ms
|
||||
thread.join(100)
|
||||
} catch (e: InterruptedException) {
|
||||
thread.interrupt()
|
||||
}
|
||||
|
@ -1,260 +0,0 @@
|
||||
import android.content.Context
|
||||
import android.media.AudioAttributes
|
||||
import android.media.AudioFormat
|
||||
import android.media.AudioManager
|
||||
import android.media.AudioTrack
|
||||
import android.os.Build
|
||||
import kotlin.math.*
|
||||
import kotlin.random.Random
|
||||
|
||||
class RealisticTubaSynth(private val context: Context) {
|
||||
|
||||
companion object {
|
||||
const val SAMPLE_RATE = 44100
|
||||
const val CUTOFF_FREQ = 800.0
|
||||
}
|
||||
|
||||
private var audioTrack: AudioTrack? = null
|
||||
private var isPlaying = false
|
||||
private var currentThread: Thread? = null
|
||||
|
||||
data class TubaNote(
|
||||
val frequency: Float,
|
||||
val amplitude: Float = 0.8f,
|
||||
val durationMs: Int
|
||||
)
|
||||
|
||||
fun playTubaNote(frequency: Float, durationMs: Int = 1500) {
|
||||
// Останавливаем предыдущее воспроизведение
|
||||
stop()
|
||||
|
||||
val note = TubaNote(frequency, 0.8f, durationMs)
|
||||
generateTubaSound(note)
|
||||
}
|
||||
|
||||
private fun generateTubaSound(note: TubaNote) {
|
||||
currentThread = Thread {
|
||||
isPlaying = true
|
||||
val numSamples = note.durationMs * SAMPLE_RATE / 1000
|
||||
val buffer = ShortArray(numSamples)
|
||||
|
||||
// Фильтр для шума дыхания
|
||||
val alpha = 1 - exp(-2.0 * PI * CUTOFF_FREQ / SAMPLE_RATE)
|
||||
var filteredNoise = 0.0
|
||||
|
||||
val random = Random(System.currentTimeMillis())
|
||||
|
||||
for (i in 0 until numSamples) {
|
||||
if (!isPlaying) break
|
||||
|
||||
val time = i.toDouble() / SAMPLE_RATE
|
||||
|
||||
// Основной waveform тубы с более богатым спектром
|
||||
val tubaWave = calculateTubaWaveform(note.frequency, time)
|
||||
|
||||
// Шум дыхания с фильтром низких частот
|
||||
val whiteNoise = random.nextDouble() * 2 - 1
|
||||
filteredNoise += alpha * (whiteNoise - filteredNoise)
|
||||
|
||||
// Огибающая с резкой атакой и быстрым спадом
|
||||
val envelope = getRealisticTubaEnvelope(i, numSamples, note.frequency)
|
||||
|
||||
// Усиление басов
|
||||
val bassBoost = 1.0 + 0.5 * sin(2 * PI * 60.0 * time)
|
||||
|
||||
// Смешиваем всё вместе
|
||||
var sample = tubaWave + filteredNoise * 0.03 * envelope
|
||||
sample *= envelope * bassBoost
|
||||
|
||||
// Ограничиваем амплитуду
|
||||
sample = sample.coerceIn(-1.0, 1.0)
|
||||
|
||||
buffer[i] = (sample * Short.MAX_VALUE).toInt().toShort()
|
||||
}
|
||||
|
||||
if (isPlaying) {
|
||||
playAudioBuffer(buffer)
|
||||
}
|
||||
}.apply {
|
||||
start()
|
||||
}
|
||||
}
|
||||
|
||||
private fun calculateTubaWaveform(freq: Float, time: Double): Double {
|
||||
// Классификация нот по диапазонам
|
||||
val range = when {
|
||||
freq < 40 -> "pedal" // Педальные ноты (очень низкие)
|
||||
freq < 80 -> "low" // Низкий диапазон
|
||||
freq < 160 -> "middle" // Средний диапазон
|
||||
freq < 240 -> "high" // Высокий диапазон
|
||||
else -> "very_high" // Очень высокий диапазон
|
||||
}
|
||||
|
||||
val fundamental = sin(2 * PI * freq * time)
|
||||
|
||||
// Разные наборы обертонов для разных диапазонов
|
||||
val overtones = when (range) {
|
||||
"pedal" -> {
|
||||
// Педальные ноты: сильные низкие обертоны, меньше высоких
|
||||
sin(2 * PI * freq * 2 * time) * 0.6 +
|
||||
sin(2 * PI * freq * 3 * time) * 0.5 +
|
||||
sin(2 * PI * freq * 4 * time) * 0.4 +
|
||||
sin(2 * PI * freq * 5 * time) * 0.3
|
||||
}
|
||||
"low" -> {
|
||||
// Низкий диапазон: богатый спектр
|
||||
sin(2 * PI * freq * 2 * time) * 0.5 +
|
||||
sin(2 * PI * freq * 3 * time) * 0.45 +
|
||||
sin(2 * PI * freq * 4 * time) * 0.4 +
|
||||
sin(2 * PI * freq * 5 * time) * 0.35 +
|
||||
sin(2 * PI * freq * 6 * time) * 0.25
|
||||
}
|
||||
"middle" -> {
|
||||
// Средний диапазон: сбалансированный спектр
|
||||
sin(2 * PI * freq * 2 * time) * 0.4 +
|
||||
sin(2 * PI * freq * 3 * time) * 0.4 +
|
||||
sin(2 * PI * freq * 4 * time) * 0.35 +
|
||||
sin(2 * PI * freq * 5 * time) * 0.3 +
|
||||
sin(2 * PI * freq * 6 * time) * 0.25 +
|
||||
sin(2 * PI * freq * 7 * time) * 0.2
|
||||
}
|
||||
"high" -> {
|
||||
// Высокий диапазон: больше высоких обертонов
|
||||
sin(2 * PI * freq * 2 * time) * 0.3 +
|
||||
sin(2 * PI * freq * 3 * time) * 0.35 +
|
||||
sin(2 * PI * freq * 4 * time) * 0.3 +
|
||||
sin(2 * PI * freq * 5 * time) * 0.25 +
|
||||
sin(2 * PI * freq * 6 * time) * 0.2 +
|
||||
sin(2 * PI * freq * 7 * time) * 0.15 +
|
||||
sin(2 * PI * freq * 8 * time) * 0.1
|
||||
}
|
||||
else -> {
|
||||
// Очень высокий диапазон: яркий, с преобладанием высоких обертонов
|
||||
sin(2 * PI * freq * 2 * time) * 0.25 +
|
||||
sin(2 * PI * freq * 3 * time) * 0.3 +
|
||||
sin(2 * PI * freq * 4 * time) * 0.25 +
|
||||
sin(2 * PI * freq * 5 * time) * 0.2 +
|
||||
sin(2 * PI * freq * 6 * time) * 0.15 +
|
||||
sin(2 * PI * freq * 7 * time) * 0.1 +
|
||||
sin(2 * PI * freq * 8 * time) * 0.08 +
|
||||
sin(2 * PI * freq * 9 * time) * 0.05
|
||||
}
|
||||
}
|
||||
|
||||
val mixed = fundamental * 0.6 + overtones * 0.8
|
||||
return tanh(mixed * 1.2) / 1.2
|
||||
}
|
||||
|
||||
private fun getRealisticTubaEnvelope(sampleIndex: Int, totalSamples: Int, frequency: Float): Double {
|
||||
val position = sampleIndex.toDouble() / totalSamples
|
||||
|
||||
// Разная огибающая для разных диапазонов
|
||||
val (attack, decay, sustain, release) = when {
|
||||
frequency < 40 -> arrayOf(0.04, 0.2, 0.6, 0.15) // Педальные ноты: медленнее
|
||||
frequency < 100 -> arrayOf(0.025, 0.15, 0.65, 0.1) // Низкие: умеренные
|
||||
frequency < 200 -> arrayOf(0.015, 0.1, 0.7, 0.08) // Средние: быстрее
|
||||
else -> arrayOf(0.01, 0.08, 0.75, 0.06) // Высокие: очень быстрые
|
||||
}
|
||||
|
||||
return when {
|
||||
position < attack -> (position / attack).pow(0.3)
|
||||
position < attack + decay -> {
|
||||
val decayPos = (position - attack) / decay
|
||||
1.0 - (1.0 - sustain) * decayPos
|
||||
}
|
||||
position > 1 - release -> {
|
||||
val releasePos = (position - (1 - release)) / release
|
||||
sustain * (1 - releasePos)
|
||||
}
|
||||
else -> sustain
|
||||
}
|
||||
}
|
||||
private fun playAudioBuffer(buffer: ShortArray) {
|
||||
try {
|
||||
// Создаем новый AudioTrack каждый раз
|
||||
val bufferSize = AudioTrack.getMinBufferSize(
|
||||
SAMPLE_RATE,
|
||||
AudioFormat.CHANNEL_OUT_MONO,
|
||||
AudioFormat.ENCODING_PCM_16BIT
|
||||
)
|
||||
|
||||
val newAudioTrack = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
|
||||
val attributes = AudioAttributes.Builder()
|
||||
.setUsage(AudioAttributes.USAGE_MEDIA)
|
||||
.setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
|
||||
.build()
|
||||
|
||||
val format = AudioFormat.Builder()
|
||||
.setSampleRate(SAMPLE_RATE)
|
||||
.setEncoding(AudioFormat.ENCODING_PCM_16BIT)
|
||||
.setChannelMask(AudioFormat.CHANNEL_OUT_MONO)
|
||||
.build()
|
||||
|
||||
AudioTrack.Builder()
|
||||
.setAudioAttributes(attributes)
|
||||
.setAudioFormat(format)
|
||||
.setBufferSizeInBytes(bufferSize)
|
||||
.build()
|
||||
} else {
|
||||
@Suppress("DEPRECATION")
|
||||
AudioTrack(
|
||||
AudioManager.STREAM_MUSIC,
|
||||
SAMPLE_RATE,
|
||||
AudioFormat.CHANNEL_OUT_MONO,
|
||||
AudioFormat.ENCODING_PCM_16BIT,
|
||||
bufferSize,
|
||||
AudioTrack.MODE_STATIC
|
||||
)
|
||||
}
|
||||
|
||||
newAudioTrack.apply {
|
||||
setVolume(0.8f)
|
||||
|
||||
// Используем MODE_STATIC для однократного воспроизведения
|
||||
write(buffer, 0, buffer.size)
|
||||
|
||||
setPlaybackPositionUpdateListener(object : AudioTrack.OnPlaybackPositionUpdateListener {
|
||||
override fun onMarkerReached(track: AudioTrack) {
|
||||
// Автоматически освобождаем после воспроизведения
|
||||
track.stop()
|
||||
track.release()
|
||||
}
|
||||
|
||||
override fun onPeriodicNotification(track: AudioTrack) {}
|
||||
})
|
||||
|
||||
setNotificationMarkerPosition(buffer.size)
|
||||
play()
|
||||
}
|
||||
|
||||
audioTrack = newAudioTrack
|
||||
|
||||
} catch (e: Exception) {
|
||||
e.printStackTrace()
|
||||
isPlaying = false
|
||||
}
|
||||
}
|
||||
|
||||
fun stop() {
|
||||
isPlaying = false
|
||||
currentThread?.interrupt()
|
||||
currentThread = null
|
||||
|
||||
audioTrack?.let { track ->
|
||||
try {
|
||||
if (track.playState == AudioTrack.PLAYSTATE_PLAYING) {
|
||||
track.stop()
|
||||
}
|
||||
track.release()
|
||||
} catch (e: IllegalStateException) {
|
||||
// Игнорируем ошибки при остановке уже остановленного трека
|
||||
e.printStackTrace()
|
||||
}
|
||||
}
|
||||
audioTrack = null
|
||||
}
|
||||
|
||||
fun release() {
|
||||
stop()
|
||||
}
|
||||
}
|
@ -1,199 +0,0 @@
|
||||
package net.sergeych.karabass
|
||||
|
||||
import android.content.Context
|
||||
import android.media.AudioAttributes
|
||||
import android.media.AudioFormat
|
||||
import android.media.AudioManager
|
||||
import android.media.AudioTrack
|
||||
import android.os.Build
|
||||
import kotlin.math.*
|
||||
import kotlin.random.Random
|
||||
|
||||
class TubaSynth(private val context: Context) {
|
||||
|
||||
companion object {
|
||||
const val SAMPLE_RATE = 44100
|
||||
const val CUTOFF_FREQ = 500.0
|
||||
}
|
||||
|
||||
private var audioTrack: AudioTrack? = null
|
||||
private var isPlaying = false
|
||||
|
||||
data class TubaNote(
|
||||
val frequency: Float,
|
||||
val amplitude: Float = 0.8f,
|
||||
val durationMs: Int
|
||||
)
|
||||
|
||||
fun playTubaNote(frequency: Float, durationMs: Int = 2000) {
|
||||
if (isPlaying) {
|
||||
stop()
|
||||
}
|
||||
|
||||
val note = TubaNote(frequency, 0.8f, durationMs)
|
||||
generateTubaSound(note)
|
||||
}
|
||||
|
||||
private fun generateTubaSound(note: TubaNote) {
|
||||
Thread {
|
||||
isPlaying = true
|
||||
val numSamples = note.durationMs * SAMPLE_RATE / 1000
|
||||
val buffer = ShortArray(numSamples)
|
||||
|
||||
// Фильтр для шума дыхания
|
||||
val alpha = 1 - exp(-2.0 * PI * CUTOFF_FREQ / SAMPLE_RATE)
|
||||
var filteredNoise = 0.0
|
||||
|
||||
val random = Random(System.currentTimeMillis())
|
||||
|
||||
for (i in 0 until numSamples) {
|
||||
if (!isPlaying) break
|
||||
|
||||
val time = i.toDouble() / SAMPLE_RATE
|
||||
|
||||
// Основной waveform тубы
|
||||
val tubaWave = calculateTubaWaveform(note.frequency, time)
|
||||
|
||||
// Шум дыхания с фильтром низких частот
|
||||
val whiteNoise = random.nextDouble() * 2 - 1
|
||||
filteredNoise += alpha * (whiteNoise - filteredNoise)
|
||||
|
||||
// Огибающая
|
||||
val envelope = getTubaEnvelope(i, numSamples)
|
||||
|
||||
// Усиление басов
|
||||
val bassBoost = 1.0 + 0.4 * sin(2 * PI * 80.0 * time)
|
||||
|
||||
// Смешиваем всё вместе
|
||||
var sample = tubaWave + filteredNoise * 0.05 * envelope
|
||||
sample *= envelope * bassBoost
|
||||
|
||||
// Ограничиваем амплитуду
|
||||
sample = sample.coerceIn(-1.0, 1.0)
|
||||
|
||||
buffer[i] = (sample * Short.MAX_VALUE).toInt().toShort()
|
||||
}
|
||||
|
||||
if (isPlaying) {
|
||||
playAudioBuffer(buffer)
|
||||
}
|
||||
}.start()
|
||||
}
|
||||
|
||||
private fun calculateTubaWaveform(freq: Float, time: Double): Double {
|
||||
return (
|
||||
sin(2 * PI * freq * time) * 0.6 +
|
||||
sin(2 * PI * freq * 2 * time) * 0.4 +
|
||||
sin(2 * PI * freq * 3 * time) * 0.3 +
|
||||
sin(2 * PI * freq * 4 * time) * 0.2 +
|
||||
sin(2 * PI * freq * 5 * time) * 0.15 +
|
||||
sin(2 * PI * freq * 6 * time) * 0.1 +
|
||||
sin(2 * PI * freq * 7 * time) * 0.05
|
||||
) * 0.6
|
||||
}
|
||||
|
||||
private fun getTubaEnvelope(sampleIndex: Int, totalSamples: Int): Double {
|
||||
val position = sampleIndex.toDouble() / totalSamples
|
||||
|
||||
val attack = 0.15
|
||||
val decay = 0.1
|
||||
val release = 0.3
|
||||
|
||||
return when {
|
||||
position < attack -> {
|
||||
val x = position / attack
|
||||
x * x * (3 - 2 * x)
|
||||
}
|
||||
position < attack + decay -> {
|
||||
val decayPos = (position - attack) / decay
|
||||
0.9 + 0.1 * (1 - decayPos)
|
||||
}
|
||||
position > 1 - release -> {
|
||||
val releasePos = (position - (1 - release)) / release
|
||||
(1 - releasePos) * 0.9
|
||||
}
|
||||
else -> 0.9
|
||||
}
|
||||
}
|
||||
|
||||
private fun playAudioBuffer(buffer: ShortArray) {
|
||||
try {
|
||||
// Останавливаем предыдущее воспроизведение
|
||||
audioTrack?.stop()
|
||||
audioTrack?.release()
|
||||
|
||||
val bufferSize = AudioTrack.getMinBufferSize(
|
||||
SAMPLE_RATE,
|
||||
AudioFormat.CHANNEL_OUT_MONO,
|
||||
AudioFormat.ENCODING_PCM_16BIT
|
||||
)
|
||||
|
||||
// Создаем AudioTrack с правильными параметрами
|
||||
audioTrack = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
|
||||
val attributes = AudioAttributes.Builder()
|
||||
.setUsage(AudioAttributes.USAGE_MEDIA)
|
||||
.setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
|
||||
.build()
|
||||
|
||||
val format = AudioFormat.Builder()
|
||||
.setSampleRate(SAMPLE_RATE)
|
||||
.setEncoding(AudioFormat.ENCODING_PCM_16BIT)
|
||||
.setChannelMask(AudioFormat.CHANNEL_OUT_MONO)
|
||||
.build()
|
||||
|
||||
AudioTrack.Builder()
|
||||
.setAudioAttributes(attributes)
|
||||
.setAudioFormat(format)
|
||||
.setBufferSizeInBytes(bufferSize)
|
||||
.build()
|
||||
} else {
|
||||
@Suppress("DEPRECATION")
|
||||
AudioTrack(
|
||||
AudioManager.STREAM_MUSIC,
|
||||
SAMPLE_RATE,
|
||||
AudioFormat.CHANNEL_OUT_MONO,
|
||||
AudioFormat.ENCODING_PCM_16BIT,
|
||||
bufferSize,
|
||||
AudioTrack.MODE_STREAM
|
||||
)
|
||||
}
|
||||
|
||||
audioTrack?.apply {
|
||||
// Устанавливаем громкость
|
||||
setVolume(0.8f)
|
||||
|
||||
// Воспроизводим
|
||||
play()
|
||||
|
||||
// Пишем данные
|
||||
write(buffer, 0, buffer.size)
|
||||
|
||||
// Ждем окончания воспроизведения
|
||||
setNotificationMarkerPosition(buffer.size)
|
||||
setPlaybackPositionUpdateListener(object : AudioTrack.OnPlaybackPositionUpdateListener {
|
||||
override fun onMarkerReached(track: AudioTrack) {
|
||||
stop()
|
||||
release()
|
||||
isPlaying = false
|
||||
}
|
||||
|
||||
override fun onPeriodicNotification(track: AudioTrack) {}
|
||||
})
|
||||
}
|
||||
} catch (e: Exception) {
|
||||
e.printStackTrace()
|
||||
isPlaying = false
|
||||
}
|
||||
}
|
||||
|
||||
fun stop() {
|
||||
isPlaying = false
|
||||
audioTrack?.stop()
|
||||
}
|
||||
|
||||
fun release() {
|
||||
stop()
|
||||
audioTrack?.release()
|
||||
audioTrack = null
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user