fixed bug with audio track creation failure

This commit is contained in:
Sergey Chernov 2025-10-13 11:27:18 +04:00
parent e068ad52de
commit fc12c9d932
3 changed files with 73 additions and 507 deletions

View File

@ -1,5 +1,4 @@
package net.sergeych.karabass
import android.content.Context
import android.media.AudioAttributes
import android.media.AudioFormat
@ -7,6 +6,7 @@ import android.media.AudioManager
import android.media.AudioTrack
import android.os.Build
import kotlin.math.*
import kotlin.random.Random
class AdvancedTubaSynth(private val context: Context) {
@ -63,6 +63,57 @@ class AdvancedTubaSynth(private val context: Context) {
private val releaseTime = (0.05 * SAMPLE_RATE).toInt() // 50ms релиз
private val sustainLevel = 0.8
// Минимальный буфер для low-latency
private val bufferSize = 512 // ~11ms latency
init {
// Создаем AudioTrack один раз при инициализации
initializeAudioTrack()
}
private fun initializeAudioTrack() {
synchronized(lock) {
try {
audioTrack = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
val attributes = AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_MEDIA)
.setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
.build()
val format = AudioFormat.Builder()
.setSampleRate(SAMPLE_RATE)
.setEncoding(AudioFormat.ENCODING_PCM_16BIT)
.setChannelMask(AudioFormat.CHANNEL_OUT_MONO)
.build()
AudioTrack.Builder()
.setAudioAttributes(attributes)
.setAudioFormat(format)
.setBufferSizeInBytes(bufferSize * 2)
.build()
} else {
@Suppress("DEPRECATION")
AudioTrack(
AudioManager.STREAM_MUSIC,
SAMPLE_RATE,
AudioFormat.CHANNEL_OUT_MONO,
AudioFormat.ENCODING_PCM_16BIT,
bufferSize * 2,
AudioTrack.MODE_STREAM
)
}
audioTrack?.play()
} catch (e: Exception) {
e.printStackTrace()
// Пытаемся восстановить AudioTrack через некоторое время
android.os.Handler(android.os.Looper.getMainLooper()).postDelayed({
initializeAudioTrack()
}, 100)
}
}
}
fun startNote(frequency: Float) {
synchronized(lock) {
targetFrequency = frequency
@ -105,47 +156,15 @@ class AdvancedTubaSynth(private val context: Context) {
}
private fun startAudioGeneration() {
if (isPlaying) return
shouldStop = false
isPlaying = true
// Минимальный буфер для low-latency
val bufferSize = 512 // ~11ms latency
try {
audioTrack = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
val attributes = AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_MEDIA)
.setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
.build()
val format = AudioFormat.Builder()
.setSampleRate(SAMPLE_RATE)
.setEncoding(AudioFormat.ENCODING_PCM_16BIT)
.setChannelMask(AudioFormat.CHANNEL_OUT_MONO)
.build()
AudioTrack.Builder()
.setAudioAttributes(attributes)
.setAudioFormat(format)
.setBufferSizeInBytes(bufferSize * 2)
.build()
} else {
@Suppress("DEPRECATION")
AudioTrack(
AudioManager.STREAM_MUSIC,
SAMPLE_RATE,
AudioFormat.CHANNEL_OUT_MONO,
AudioFormat.ENCODING_PCM_16BIT,
bufferSize * 2,
AudioTrack.MODE_STREAM
)
}
audioTrack?.play()
} catch (e: Exception) {
e.printStackTrace()
isPlaying = false
return
// Проверяем, что AudioTrack существует и готов
val track = audioTrack
if (track == null || track.state != AudioTrack.STATE_INITIALIZED) {
initializeAudioTrack()
}
currentThread = Thread {
@ -161,17 +180,29 @@ class AdvancedTubaSynth(private val context: Context) {
// Безопасная запись в AudioTrack
val track = audioTrack
if (track?.playState == AudioTrack.PLAYSTATE_PLAYING) {
if (track?.state == AudioTrack.STATE_INITIALIZED && track.playState == AudioTrack.PLAYSTATE_PLAYING) {
try {
track.write(buffer, 0, buffer.size)
val written = track.write(buffer, 0, buffer.size)
if (written < buffer.size) {
// Проблема с записью - возможно, AudioTrack в плохом состоянии
Thread.sleep(1) // Небольшая пауза
}
} catch (e: Exception) {
// Игнорируем ошибки записи при остановке
if (!shouldStop) {
e.printStackTrace()
// Пытаемся восстановить AudioTrack
android.os.Handler(android.os.Looper.getMainLooper()).post {
initializeAudioTrack()
}
break
}
break
}
} else {
// AudioTrack не готов - пытаемся восстановить
android.os.Handler(android.os.Looper.getMainLooper()).post {
initializeAudioTrack()
}
break
}
@ -185,12 +216,6 @@ class AdvancedTubaSynth(private val context: Context) {
} catch (e: Exception) {
e.printStackTrace()
} finally {
// Безопасная остановка
try {
audioTrack?.stop()
} catch (e: Exception) {
e.printStackTrace()
}
isPlaying = false
}
}.apply {

View File

@ -1,260 +0,0 @@
import android.content.Context
import android.media.AudioAttributes
import android.media.AudioFormat
import android.media.AudioManager
import android.media.AudioTrack
import android.os.Build
import kotlin.math.*
import kotlin.random.Random
class RealisticTubaSynth(private val context: Context) {
companion object {
const val SAMPLE_RATE = 44100
const val CUTOFF_FREQ = 800.0
}
private var audioTrack: AudioTrack? = null
private var isPlaying = false
private var currentThread: Thread? = null
data class TubaNote(
val frequency: Float,
val amplitude: Float = 0.8f,
val durationMs: Int
)
fun playTubaNote(frequency: Float, durationMs: Int = 1500) {
// Останавливаем предыдущее воспроизведение
stop()
val note = TubaNote(frequency, 0.8f, durationMs)
generateTubaSound(note)
}
private fun generateTubaSound(note: TubaNote) {
currentThread = Thread {
isPlaying = true
val numSamples = note.durationMs * SAMPLE_RATE / 1000
val buffer = ShortArray(numSamples)
// Фильтр для шума дыхания
val alpha = 1 - exp(-2.0 * PI * CUTOFF_FREQ / SAMPLE_RATE)
var filteredNoise = 0.0
val random = Random(System.currentTimeMillis())
for (i in 0 until numSamples) {
if (!isPlaying) break
val time = i.toDouble() / SAMPLE_RATE
// Основной waveform тубы с более богатым спектром
val tubaWave = calculateTubaWaveform(note.frequency, time)
// Шум дыхания с фильтром низких частот
val whiteNoise = random.nextDouble() * 2 - 1
filteredNoise += alpha * (whiteNoise - filteredNoise)
// Огибающая с резкой атакой и быстрым спадом
val envelope = getRealisticTubaEnvelope(i, numSamples, note.frequency)
// Усиление басов
val bassBoost = 1.0 + 0.5 * sin(2 * PI * 60.0 * time)
// Смешиваем всё вместе
var sample = tubaWave + filteredNoise * 0.03 * envelope
sample *= envelope * bassBoost
// Ограничиваем амплитуду
sample = sample.coerceIn(-1.0, 1.0)
buffer[i] = (sample * Short.MAX_VALUE).toInt().toShort()
}
if (isPlaying) {
playAudioBuffer(buffer)
}
}.apply {
start()
}
}
private fun calculateTubaWaveform(freq: Float, time: Double): Double {
// Классификация нот по диапазонам
val range = when {
freq < 40 -> "pedal" // Педальные ноты (очень низкие)
freq < 80 -> "low" // Низкий диапазон
freq < 160 -> "middle" // Средний диапазон
freq < 240 -> "high" // Высокий диапазон
else -> "very_high" // Очень высокий диапазон
}
val fundamental = sin(2 * PI * freq * time)
// Разные наборы обертонов для разных диапазонов
val overtones = when (range) {
"pedal" -> {
// Педальные ноты: сильные низкие обертоны, меньше высоких
sin(2 * PI * freq * 2 * time) * 0.6 +
sin(2 * PI * freq * 3 * time) * 0.5 +
sin(2 * PI * freq * 4 * time) * 0.4 +
sin(2 * PI * freq * 5 * time) * 0.3
}
"low" -> {
// Низкий диапазон: богатый спектр
sin(2 * PI * freq * 2 * time) * 0.5 +
sin(2 * PI * freq * 3 * time) * 0.45 +
sin(2 * PI * freq * 4 * time) * 0.4 +
sin(2 * PI * freq * 5 * time) * 0.35 +
sin(2 * PI * freq * 6 * time) * 0.25
}
"middle" -> {
// Средний диапазон: сбалансированный спектр
sin(2 * PI * freq * 2 * time) * 0.4 +
sin(2 * PI * freq * 3 * time) * 0.4 +
sin(2 * PI * freq * 4 * time) * 0.35 +
sin(2 * PI * freq * 5 * time) * 0.3 +
sin(2 * PI * freq * 6 * time) * 0.25 +
sin(2 * PI * freq * 7 * time) * 0.2
}
"high" -> {
// Высокий диапазон: больше высоких обертонов
sin(2 * PI * freq * 2 * time) * 0.3 +
sin(2 * PI * freq * 3 * time) * 0.35 +
sin(2 * PI * freq * 4 * time) * 0.3 +
sin(2 * PI * freq * 5 * time) * 0.25 +
sin(2 * PI * freq * 6 * time) * 0.2 +
sin(2 * PI * freq * 7 * time) * 0.15 +
sin(2 * PI * freq * 8 * time) * 0.1
}
else -> {
// Очень высокий диапазон: яркий, с преобладанием высоких обертонов
sin(2 * PI * freq * 2 * time) * 0.25 +
sin(2 * PI * freq * 3 * time) * 0.3 +
sin(2 * PI * freq * 4 * time) * 0.25 +
sin(2 * PI * freq * 5 * time) * 0.2 +
sin(2 * PI * freq * 6 * time) * 0.15 +
sin(2 * PI * freq * 7 * time) * 0.1 +
sin(2 * PI * freq * 8 * time) * 0.08 +
sin(2 * PI * freq * 9 * time) * 0.05
}
}
val mixed = fundamental * 0.6 + overtones * 0.8
return tanh(mixed * 1.2) / 1.2
}
private fun getRealisticTubaEnvelope(sampleIndex: Int, totalSamples: Int, frequency: Float): Double {
val position = sampleIndex.toDouble() / totalSamples
// Разная огибающая для разных диапазонов
val (attack, decay, sustain, release) = when {
frequency < 40 -> arrayOf(0.04, 0.2, 0.6, 0.15) // Педальные ноты: медленнее
frequency < 100 -> arrayOf(0.025, 0.15, 0.65, 0.1) // Низкие: умеренные
frequency < 200 -> arrayOf(0.015, 0.1, 0.7, 0.08) // Средние: быстрее
else -> arrayOf(0.01, 0.08, 0.75, 0.06) // Высокие: очень быстрые
}
return when {
position < attack -> (position / attack).pow(0.3)
position < attack + decay -> {
val decayPos = (position - attack) / decay
1.0 - (1.0 - sustain) * decayPos
}
position > 1 - release -> {
val releasePos = (position - (1 - release)) / release
sustain * (1 - releasePos)
}
else -> sustain
}
}
private fun playAudioBuffer(buffer: ShortArray) {
try {
// Создаем новый AudioTrack каждый раз
val bufferSize = AudioTrack.getMinBufferSize(
SAMPLE_RATE,
AudioFormat.CHANNEL_OUT_MONO,
AudioFormat.ENCODING_PCM_16BIT
)
val newAudioTrack = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
val attributes = AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_MEDIA)
.setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
.build()
val format = AudioFormat.Builder()
.setSampleRate(SAMPLE_RATE)
.setEncoding(AudioFormat.ENCODING_PCM_16BIT)
.setChannelMask(AudioFormat.CHANNEL_OUT_MONO)
.build()
AudioTrack.Builder()
.setAudioAttributes(attributes)
.setAudioFormat(format)
.setBufferSizeInBytes(bufferSize)
.build()
} else {
@Suppress("DEPRECATION")
AudioTrack(
AudioManager.STREAM_MUSIC,
SAMPLE_RATE,
AudioFormat.CHANNEL_OUT_MONO,
AudioFormat.ENCODING_PCM_16BIT,
bufferSize,
AudioTrack.MODE_STATIC
)
}
newAudioTrack.apply {
setVolume(0.8f)
// Используем MODE_STATIC для однократного воспроизведения
write(buffer, 0, buffer.size)
setPlaybackPositionUpdateListener(object : AudioTrack.OnPlaybackPositionUpdateListener {
override fun onMarkerReached(track: AudioTrack) {
// Автоматически освобождаем после воспроизведения
track.stop()
track.release()
}
override fun onPeriodicNotification(track: AudioTrack) {}
})
setNotificationMarkerPosition(buffer.size)
play()
}
audioTrack = newAudioTrack
} catch (e: Exception) {
e.printStackTrace()
isPlaying = false
}
}
fun stop() {
isPlaying = false
currentThread?.interrupt()
currentThread = null
audioTrack?.let { track ->
try {
if (track.playState == AudioTrack.PLAYSTATE_PLAYING) {
track.stop()
}
track.release()
} catch (e: IllegalStateException) {
// Игнорируем ошибки при остановке уже остановленного трека
e.printStackTrace()
}
}
audioTrack = null
}
fun release() {
stop()
}
}

View File

@ -1,199 +0,0 @@
package net.sergeych.karabass
import android.content.Context
import android.media.AudioAttributes
import android.media.AudioFormat
import android.media.AudioManager
import android.media.AudioTrack
import android.os.Build
import kotlin.math.*
import kotlin.random.Random
class TubaSynth(private val context: Context) {
companion object {
const val SAMPLE_RATE = 44100
const val CUTOFF_FREQ = 500.0
}
private var audioTrack: AudioTrack? = null
private var isPlaying = false
data class TubaNote(
val frequency: Float,
val amplitude: Float = 0.8f,
val durationMs: Int
)
fun playTubaNote(frequency: Float, durationMs: Int = 2000) {
if (isPlaying) {
stop()
}
val note = TubaNote(frequency, 0.8f, durationMs)
generateTubaSound(note)
}
private fun generateTubaSound(note: TubaNote) {
Thread {
isPlaying = true
val numSamples = note.durationMs * SAMPLE_RATE / 1000
val buffer = ShortArray(numSamples)
// Фильтр для шума дыхания
val alpha = 1 - exp(-2.0 * PI * CUTOFF_FREQ / SAMPLE_RATE)
var filteredNoise = 0.0
val random = Random(System.currentTimeMillis())
for (i in 0 until numSamples) {
if (!isPlaying) break
val time = i.toDouble() / SAMPLE_RATE
// Основной waveform тубы
val tubaWave = calculateTubaWaveform(note.frequency, time)
// Шум дыхания с фильтром низких частот
val whiteNoise = random.nextDouble() * 2 - 1
filteredNoise += alpha * (whiteNoise - filteredNoise)
// Огибающая
val envelope = getTubaEnvelope(i, numSamples)
// Усиление басов
val bassBoost = 1.0 + 0.4 * sin(2 * PI * 80.0 * time)
// Смешиваем всё вместе
var sample = tubaWave + filteredNoise * 0.05 * envelope
sample *= envelope * bassBoost
// Ограничиваем амплитуду
sample = sample.coerceIn(-1.0, 1.0)
buffer[i] = (sample * Short.MAX_VALUE).toInt().toShort()
}
if (isPlaying) {
playAudioBuffer(buffer)
}
}.start()
}
private fun calculateTubaWaveform(freq: Float, time: Double): Double {
return (
sin(2 * PI * freq * time) * 0.6 +
sin(2 * PI * freq * 2 * time) * 0.4 +
sin(2 * PI * freq * 3 * time) * 0.3 +
sin(2 * PI * freq * 4 * time) * 0.2 +
sin(2 * PI * freq * 5 * time) * 0.15 +
sin(2 * PI * freq * 6 * time) * 0.1 +
sin(2 * PI * freq * 7 * time) * 0.05
) * 0.6
}
private fun getTubaEnvelope(sampleIndex: Int, totalSamples: Int): Double {
val position = sampleIndex.toDouble() / totalSamples
val attack = 0.15
val decay = 0.1
val release = 0.3
return when {
position < attack -> {
val x = position / attack
x * x * (3 - 2 * x)
}
position < attack + decay -> {
val decayPos = (position - attack) / decay
0.9 + 0.1 * (1 - decayPos)
}
position > 1 - release -> {
val releasePos = (position - (1 - release)) / release
(1 - releasePos) * 0.9
}
else -> 0.9
}
}
private fun playAudioBuffer(buffer: ShortArray) {
try {
// Останавливаем предыдущее воспроизведение
audioTrack?.stop()
audioTrack?.release()
val bufferSize = AudioTrack.getMinBufferSize(
SAMPLE_RATE,
AudioFormat.CHANNEL_OUT_MONO,
AudioFormat.ENCODING_PCM_16BIT
)
// Создаем AudioTrack с правильными параметрами
audioTrack = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
val attributes = AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_MEDIA)
.setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
.build()
val format = AudioFormat.Builder()
.setSampleRate(SAMPLE_RATE)
.setEncoding(AudioFormat.ENCODING_PCM_16BIT)
.setChannelMask(AudioFormat.CHANNEL_OUT_MONO)
.build()
AudioTrack.Builder()
.setAudioAttributes(attributes)
.setAudioFormat(format)
.setBufferSizeInBytes(bufferSize)
.build()
} else {
@Suppress("DEPRECATION")
AudioTrack(
AudioManager.STREAM_MUSIC,
SAMPLE_RATE,
AudioFormat.CHANNEL_OUT_MONO,
AudioFormat.ENCODING_PCM_16BIT,
bufferSize,
AudioTrack.MODE_STREAM
)
}
audioTrack?.apply {
// Устанавливаем громкость
setVolume(0.8f)
// Воспроизводим
play()
// Пишем данные
write(buffer, 0, buffer.size)
// Ждем окончания воспроизведения
setNotificationMarkerPosition(buffer.size)
setPlaybackPositionUpdateListener(object : AudioTrack.OnPlaybackPositionUpdateListener {
override fun onMarkerReached(track: AudioTrack) {
stop()
release()
isPlaying = false
}
override fun onPeriodicNotification(track: AudioTrack) {}
})
}
} catch (e: Exception) {
e.printStackTrace()
isPlaying = false
}
}
fun stop() {
isPlaying = false
audioTrack?.stop()
}
fun release() {
stop()
audioTrack?.release()
audioTrack = null
}
}