# OO implementation in Ling Basic principles: - Everything is an instance of some class - Every class except Obj has at least one parent - Obj has no parents and is the root of the hierarchy - instance has member fields and member functions - Every class has hclass members and class functions, or companion ones, are these of the base class. - every class has _type_ which is an instances of ObjClass - ObjClass sole parent is Obj - ObjClass contains code for instance methods, class fields, hierarchy information. - Class information is also scoped. - We acoid imported classes duplication using packages and import caching, so the same imported module is the same object in all its classes. ## Instances Result of executing of any expression or statement in the Ling is the object that inherits `Obj`, but is not `Obj`. For example it could be Int, void, null, real, string, bool, etc. This means whatever expression returns or the variable holds, is the first-class object, no differenes. For example: 1.67.roundToInt() 1>>> 2 Here, instance method of the real object, created from literal `1.67` is called. ## Instance class Everything can be classified, and classes could be tested for equivalence: 3.14::class 1>>> Real Class is the object, naturally, with class: 3.14::class::class 1>>> Class Classes can be compared: println(1.21::class == Math.PI::class) println(3.14::class == 1::class) println(π::class) >>> true >>> false >>> Real >>> void ### Methods in-depth Regular methods are called on instances as usual `instance.method()`. The method resolution order is 1. this instance methods; 2. parents method: no guarantee but we enumerate parents in order of appearance; 3. possible extension methods (scoped)