# Ling tutorial Ling is a very simple language, where we take only most important and popular features from other scripts and languages. In particular, we adopt _principle of minimal confusion_[^1]. In other word, the code usually works as expected when you see it. So, nothing unusual. __Other documents to read__ maybe after this one: - [Advanced topics](advanced_topics.md) - [OOP notes](OOP.md) - [math in Ling](math.md) - Some class references: [List](List.md), [Real](Real.md), [Range](Range.md) # Expressions Everything is an expression in Ling. Even an empty block: // empty block >>> void any block also returns it's last expression: if( true ) { 2 + 2 3 + 3 } >>> 6 If you don't want block to return anything, use `void`: fn voidFunction() { 3 + 4 // this will be ignored void } voidFunction() >>> void otherwise, last expression will be returned: fn normalize(value, minValue, maxValue) { (value - minValue) / (maxValue-minValue) } normalize( 4, 0.0, 10.0) >>> 0.4 Every construction is an expression that returns something (or `void`): val x = 111 // or autotest will fail! val limited = if( x > 100 ) 100 else x limited >>> 100 You can use blocks in if statement, as expected: val x = 200 val limited = if( x > 100 ) { 100 + x * 0.1 } else x limited >>> 120.0 When putting multiple statments in the same line it is convenient and recommended to use `;`: var from; var to from = 0; to = 100 >>> 100 Notice: returned value is `100` as assignment operator returns its assigned value. Most often you can omit `;`, but improves readability and prevent some hardly seen bugs. ## Assignments Assignemnt is an expression that changes its lvalue and return assigned value: var x = 100 x = 20 println(5 + (x=6)) // 11: x changes its value! x >>> 11 >>> 6 As the assignment itself is an expression, you can use it in strange ways. Just remember to use parentheses as assignment operation insofar is left-associated and will not allow chained assignments (we might fix it later). Use parentheses insofar: var x = 0 var y = 0 x = (y = 5) assert(x==5) assert(y==5) >>> void Note that assignment operator returns rvalue, it can't be assigned. ## Modifying arithmetics There is a set of assigning operations: `+=`, `-=`, `*=`, `/=` and even `%=`. var x = 5 assert( 25 == (x*=5) ) assert( 25 == x) assert( 24 == (x-=1) ) assert( 12 == (x/=2) ) x >>> 12 Notice the parentheses here: the assignment has low priority! These operators return rvalue, unmodifiable. ## Assignment return r-value! ## Math It is rather simple, like everywhere else: val x = 2.0 sin(x * π/4) / 2.0 >>> 0.5 See [math](math.md) for more on it. Notice using Greek as identifier, all languages are allowed. Logical operation could be used the same var x = 10 ++x >= 11 >>> true ## Supported operators | op | ass | args | comments | |:--------:|-----|-------------------|----------| | + | += | Int or Real | | | - | -= | Int or Real | infix | | * | *= | Int or Real | | | / | /= | Int or Real | | | % | %= | Int or Real | | | && | | Bool | | | \|\| | | Bool | | | !x | | Bool | | | < | | String, Int, Real | (1) | | <= | | String, Int, Real | (1) | | >= | | String, Int, Real | (1) | | > | | String, Int, Real | (1) | | == | | Any | (1) | | === | | Any | (2) | | !== | | Any | (2) | | != | | Any | (1) | | ++a, a++ | | Int | | | --a, a-- | | Int | | (1) : comparison are based on comparison operator which can be overloaded (2) : referential equality means left and right operands references exactly same instance of some object. Note that all singleton object, like `null`, are referentially equal too, while string different literals even being equal are most likely referentially not equal Reference quality and object equality example: assert( null == null) // singletons assert( null === null) // but, for non-singletons: assert( 5 == 5) assert( 5 !== 5) assert( "foo" !== "foo" ) >>> void # Variables Much like in kotlin, there are _variables_: var name = "Sergey" Variables can be not initialized at declaration, in which case they must be assigned before use, or an exception will be thrown: var foo // WRONG! Exception will be thrown at next line: foo + "bar" Correct pattern is: foo = "foo" // now is OK: foo + bar This is though a rare case when you need uninitialized variables, most often you can use conditional operators and even loops to assign results (see below). # Constants Almost the same, using `val`: val foo = 1 foo += 1 // this will throw exception # Constants Same as in kotlin: val HalfPi = π / 2 Note using greek characters in identifiers! All letters allowed, but remember who might try to read your script, most likely will know some English, the rest is the pure uncertainty. # Defining functions fun check(amount) { if( amount > 100 ) "enough" else "more" } >>> Callable@... Notice how function definition return a value, instance of `Callable`. You can use both `fn` and `fun`. Note that function declaration _is an expression returning callable_. There are default parameters in Ling: fn check(amount, prefix = "answer: ") { prefix + if( amount > 100 ) "enough" else "more" } assert( "do: more" == check(10, "do: ") ) check(120) >>> "answer: enough" ## Closures Each __block has an isolated context that can be accessed from closures__. For example: var counter = 1 // this is ok: coumter is incremented fun increment(amount=1) { // use counter from a closure: counter = counter + amount } val taskAlias = fun someTask() { // this obscures global outer var with a local one var counter = 0 // ... counter = 1 // ... counter } >>> void As was told, `fun` statement return callable for the function, it could be used as a parameter, or elsewhere to call it: val taskAlias = fun someTask() { println("Hello") } // call the callable stored in the var taskAlias() // or directly: someTask() >>> Hello >>> Hello >>> void If you need to create _unnamed_ function, use alternative syntax (TBD, like { -> } ?) # Lists (aka arrays) Ling has built-in mutable array class `List` with simple literals: [1, "two", 3.33].size >>> 3 [List] is an implementation of the type `Array`, and through it `Collection` and [Iterable]. Lists can contain any type of objects, lists too: val list = [1, [2, 3], 4] assert( list is List ) // concrete implementatino assert( list is Array ) // general interface assert(list.size == 3) // second element is a list too: assert(list[1].size == 2) >>> void Notice usage of indexing. You can use negative indexes to offset from the end of the list; see more in [Lists](List.md). When you want to "flatten" it to single array, you can use splat syntax: [1, ...[2,3], 4] >>> [1, 2, 3, 4] Of course, you can splat from anything that is List (or list-like, but it will be defined later): val a = ["one", "two"] val b = [10.1, 20.2] ["start", ...b, ...a, "end"] >>> ["start", 10.1, 20.2, "one", "two", "end"] Of course, you can set any list element: val a = [1, 2, 3] a[1] = 200 a >>> [1, 200, 3] Lists are comparable, and it works well as long as their respective elements are: assert( [1,2,3] == [1,2,3]) // but they are _different_ objects: assert( [1,2,3] !== [1,2,3]) // when sizes are different, but common part is equal, // longer is greater assert( [1,2,3] > [1,2] ) // otherwise, where the common part is greater, the list is greater: assert( [1,2,3] < [1,3] ) >>> void The simplest way to concatenate lists is using `+` and `+=`: // + works to concatenate iterables: assert( [5, 4] + ["foo", 2] == [5, 4, "foo", 2]) var list = [1, 2] // append allow adding iterables: all elements of it: list += [2, 1] // or you can append a single element: list += "end" assert( list == [1, 2, 2, 1, "end"]) >>> void ***Important note***: the pitfall of using `+=` is that you can't append in [Iterable] instance as an object: it will always add all its contents. Use `list.add` to add a single iterable instance: var list = [1, 2] val other = [3, 4] // appending lists is clear: list += other assert( list == [1, 2, 3, 4] ) // but appending other Iterables could be confusing: list += (10..12) assert( list == [1, 2, 3, 4, 10, 11, 12]) >>> void Use `list.add` to avoid confusion: var list = [1, 2] val other = [3, 4] // appending lists is clear: list.add(other) assert( list == [1, 2, [3, 4]] ) // but appending other Iterables could be confusing: list.add(10..12) assert( list == [1, 2, [3, 4], (10..12)]) >>> void To add elements to the list: val x = [1,2] x.add(3) assert( x == [1,2,3]) // same as x += ["the", "end"] but faster: x.add("the", "end") assert( x == [1, 2, 3, "the", "end"]) >>> void Self-modifying concatenation by `+=` also works: val x = [1, 2] x += [3, 4] assert( x == [1, 2, 3, 4]) >>> void You can insert elements at any position using `addAt`: val x = [1,2,3] x.addAt(1, "foo", "bar") assert( x == [1, "foo", "bar", 2, 3]) >>> void Using splat arguments can simplify inserting list in list: val x = [1, 2, 3] x.addAt( 1, ...[0,100,0]) x >>> [1, 0, 100, 0, 2, 3] Using negative indexes can insert elements as offset from the end, for example: val x = [1,2,3] x.addAt(-1, 10) x >>> [1, 2, 10, 3] Note that to add to the end you still need to use `add` or positive index of the after-last element: val x = [1,2,3] x.addAt(3, 10) x >>> [1, 2, 3, 10] ## Removing list items val x = [1, 2, 3, 4, 5] x.removeAt(2) assert( x == [1, 2, 4, 5]) // or remove range (start inclusive, end exclusive): x.removeRangeInclusive(1,2) assert( x == [1, 5]) >>> void Again, you can use negative indexes. For example, removing last elements like: val x = [1, 2, 3, 4, 5] // remove last: x.removeAt(-1) assert( x == [1, 2, 3, 4]) // remove 2 last: x.removeRangeInclusive(-2,-1) assert( x == [1, 2]) >>> void # Flow control operators ## if-then-else As everywhere else, and as expression: val count = 11 if( count > 10 ) println("too much") else { // do something else println("just "+count) } >>> too much >>> void Notice returned value `void`: it is because of `println` have no return value, e.g., `void`. Or, more neat: var count = 3 println( if( count > 10 ) "too much" else "just " + count ) >>> just 3 >>> void ## while Regular pre-condition while loop, as expression, loop returns it's last line result: var count = 0 while( count < 5 ) { count++ count * 10 } >>> 50 We can break as usual: var count = 0 while( count < 5 ) { if( count < 5 ) break count = ++count * 10 } >>> void Why `void`? Because `break` drops out without the chute, not providing anything to return. Indeed, we should provide exit value in the case: var count = 0 while( count < 50 ) { if( count > 3 ) break "too much" count = ++count * 10 "wrong "+count } >>> "too much" ### Breaking nested loops If you have several loops and want to exit not the inner one, use labels: var count = 0 // notice the label: outerLoop@ while( count < 5 ) { var innerCount = 0 while( innerCount < 100 ) { innerCount = innerCount + 1 if( innerCount == 5 && count == 2 ) // and here we break the labelled loop: break@outerLoop "5/2 situation" } count = count + 1 count * 10 } >>> "5/2 situation" ### and continue We can skip the rest of the loop and restart it, as usual, with `continue` operator. var count = 0 var countEven = 0 while( count < 10 ) { count = count + 1 if( count % 2 == 1) continue countEven = countEven + 1 } "found even numbers: " + countEven >>> "found even numbers: 5" `continue` can't "return" anything: it just restarts the loop. It can use labeled loops to restart outer ones: var count = 0 var total = 0 // notice the label: outerLoop@ while( count < 5 ) { count = count + 1 var innerCount = 0 while( innerCount < 10 ) { innerCount = innerCount + 1 if( innerCount == 10 ) continue@outerLoop } // we don't reach it because continue above restarts our loop total = total + 1 } total >>> 0 Notice that `total` remains 0 as the end of the outerLoop@ is not reachable: `continue` is always called and always make Ling to skip it. ## else statement The while and for loops can be followed by the else block, which is executed when the loop ends normally, without breaks. It allows override loop result value, for example, to not calculate it in every iteration. See for loop example just below. ## For loops For loop are intended to traverse collections, and all other objects that supports size and index access, like lists: var letters = 0 for( w in ["hello", "wolrd"]) { letters += w.length } "total letters: "+letters >>> "total letters: 10" For loop support breaks the same as while loops above: fun search(haystack, needle) { for(ch in haystack) { if( ch == needle) break "found" } else null } assert( search("hello", 'l') == "found") assert( search("hello", 'z') == null) >>> void We can use labels too: fun search(haystacks, needle) { exit@ for( hs in haystacks ) { for(ch in hs ) { if( ch == needle) break@exit "found" } } else null } assert( search(["hello", "world"], 'l') == "found") assert( search(["hello", "world"], 'z') == null) >>> void # Self-assignments in expression There are auto-increments and auto-decrements: var counter = 0 assert(counter++ * 100 == 0) assert(counter == 1) >>> void but: var counter = 0 assert( ++counter * 100 == 100) assert(counter == 1) >>> void The same with `--`: var count = 100 var sum = 0 while( count > 0 ) sum = sum + count-- sum >>> 5050 There are self-assigning version for operators too: var count = 100 var sum = 0 while( count > 0 ) sum += count-- sum >>> 5050 # Ranges Ranges are convenient to represent the interval between two values: 5 in (0..100) >>> true It could be open and closed: assert( 5 in (1..5) ) assert( 5 !in (1..<5) ) >>> void Ranges could be inside other ranges: assert( (2..3) in (1..10) ) >>> void There are character ranges too: 'd' in 'a'..'e' >>> true and you can use ranges in for-loops: for( x in 'a' ..< 'c' ) println(x) >>> a >>> b >>> void See [Ranges](Range.md) for detailed documentation on it. # Comments // single line comment var result = null // here we will store the result >>> void # Integral data types | type | description | literal samples | |--------|---------------------------------|---------------------| | Int | 64 bit signed | `1` `-22` `0x1FF` | | Real | 64 bit double | `1.0`, `2e-11` | | Bool | boolean | `true` `false` | | Char | single unicode character | `'S'`, `'\n'` | | String | unicode string, no limits | "hello" (see below) | | List | mutable list | [1, "two", 3] | | Void | no value could exist, singleton | void | | Null | missing value, singleton | null | | Fn | callable type | | See also [math operations](math.md) ## Character details The type for the character objects is `Char`. ### Char literal escapes Are the same as in string literals with little difference: | escape | ASCII value | |--------|-------------------| | \n | 0x10, newline | | \t | 0x07, tabulation | | \\ | \ slash character | | \' | ' apostrophe | ### Char instance members assert( 'a'.code == 0x61 ) >>> void | member | type | meaning | |--------|------|--------------------------------| | code | Int | Unicode code for the character | | | | | ## String details ### String operations Concatenation is a `+`: `"hello " + name` works as expected. No confusion. ### Literals String literal could be multiline: "Hello World" though multiline literals is yet work in progress. # Built-in functions See [math functions](math.md). Other general purpose functions are: | name | description | |----------------------------------------------|----------------------------------------------------------| | assert(condition,message="assertion failed") | runtime code check. There will be an option to skip them | | println(args...) | Open for overriding, it prints to stdout. | # Built-in constants | name | description | |-------------------------------------|------------------------------| | Real, Int, List, String, List, Bool | Class types for real numbers | | π | See [math](math.md) | [List]: List.md [Iterable]: Iterable.md [Iterator]: Iterator.md [Real]: Real.md [Range]: Range.md