Refactor scope pooling logic for robustness and efficiency, optimize argument assignment, and enhance benchmarks with pool-specific scenarios.
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@@ -1,5 +1,5 @@
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/*
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* Copyright 2025 Sergey S. Chernov real.sergeych@gmail.com
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* Copyright 2026 Sergey S. Chernov real.sergeych@gmail.com
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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@@ -88,20 +88,57 @@ class PicBenchmarkTest {
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// PIC OFF
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PerfFlags.METHOD_PIC = false
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PerfFlags.SCOPE_POOL = false
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val scope1 = Scope()
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val t0 = System.nanoTime()
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val r1 = (scope1.eval(script) as ObjInt).value
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val t1 = System.nanoTime()
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println("[DEBUG_LOG] [BENCH] Method PIC=OFF: ${(t1 - t0) / 1_000_000.0} ms")
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println("[DEBUG_LOG] [BENCH] Method PIC=OFF, POOL=OFF: ${(t1 - t0) / 1_000_000.0} ms")
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assertEquals(iterations.toLong(), r1)
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// PIC ON
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PerfFlags.METHOD_PIC = true
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PerfFlags.SCOPE_POOL = true
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val scope2 = Scope()
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val t2 = System.nanoTime()
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val r2 = (scope2.eval(script) as ObjInt).value
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val t3 = System.nanoTime()
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println("[DEBUG_LOG] [BENCH] Method PIC=ON: ${(t3 - t2) / 1_000_000.0} ms")
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println("[DEBUG_LOG] [BENCH] Method PIC=ON, POOL=ON: ${(t3 - t2) / 1_000_000.0} ms")
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assertEquals(iterations.toLong(), r2)
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}
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@Test
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fun benchmarkLoopScopePooling() = runBlocking {
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val iterations = 500_000
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val script = """
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var x = 0
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var i = 0
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while(i < $iterations) {
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if(true) {
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var y = 1
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x = x + y
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}
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i = i + 1
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}
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x
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""".trimIndent()
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// POOL OFF
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PerfFlags.SCOPE_POOL = false
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val scope1 = Scope()
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val t0 = System.nanoTime()
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val r1 = (scope1.eval(script) as ObjInt).value
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val t1 = System.nanoTime()
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println("[DEBUG_LOG] [BENCH] Loop Pool=OFF: ${(t1 - t0) / 1_000_000.0} ms")
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assertEquals(iterations.toLong(), r1)
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// POOL ON
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PerfFlags.SCOPE_POOL = true
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val scope2 = Scope()
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val t2 = System.nanoTime()
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val r2 = (scope2.eval(script) as ObjInt).value
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val t3 = System.nanoTime()
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println("[DEBUG_LOG] [BENCH] Loop Pool=ON: ${(t3 - t2) / 1_000_000.0} ms")
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assertEquals(iterations.toLong(), r2)
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}
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}
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