added "dynamic" fields (get/set/call fields by name using dynamic standard function
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@@ -235,6 +235,63 @@ as they are modifying the type, not the context.
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Beware of it. We might need to reconsider it later.
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## dynamic symbols
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Sometimes it is convenient to provide methods and variables whose names are not known at compile time. For example, it could be external interfaces not known to library code, user-defined data fields, etc. You can use `dynamic` function to create such:
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// val only dynamic object
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val accessor = dynamic {
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// all symbol reads are redirected here:
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get { name ->
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// lets provide one dynamic symbol:
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if( name == "foo" ) "bar" else null
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// consider also throw SymbolNotDefinedException
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}
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}
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// now we can access dynamic "fields" of accessor:
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assertEquals("bar", accessor.foo)
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assertEquals(null, accessor.bar)
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>>> void
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The same we can provide writable dynamic fields (var-type), adding set method:
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// store one dynamic field here
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var storedValueForBar = null
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// create dynamic object with 2 fields:
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val accessor = dynamic {
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get { name ->
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when(name) {
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// constant field
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"foo" -> "bar"
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// mutable field
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"bar" -> setValueForBar
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else -> throw SymbolNotFoundException()
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}
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}
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set { name, value ->
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// only 'bar' is mutable:
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if( name == "bar" )
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storedValueForBar = value
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// the rest is immotable. consider throw also
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// SymbolNotFoundException when needed.
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else throw IllegalAssignmentException("Can't assign "+name)
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}
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}
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assertEquals("bar", accessor.foo)
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assertEquals(null, accessor.bar)
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accessor.bar = "buzz"
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assertEquals("buzz", accessor.bar)
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assertThrows {
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accessor.bad = "!23"
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}
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Of course, you can return any object from dynamic fields; returning lambdas let create _dynamic methods_ - the callable method. It is very convenient to implement libraries with dynamic remote interfaces, etc.
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# Theory
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## Basic principles:
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