Added delegation support: Delegate, lazy, "by" keyword for valr/var/fun and object {} singletons

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sergeych committed 2026-01-05 19:05:16 +01:00
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@@ -42,6 +42,35 @@ a _constructor_ that requires two parameters for fields. So when creating it wit
Form now on `Point` is a class, it's type is `Class`, and we can create instances with it as in the
example above.
## Singleton Objects
Singleton objects are declared using the `object` keyword. An `object` declaration defines both a class and a single instance of that class at the same time. This is perfect for stateless utilities, global configuration, or shared delegates.
```lyng
object Config {
val version = "1.0.0"
val debug = true
fun printInfo() {
println("App version: " + version)
}
}
// Usage:
println(Config.version)
Config.printInfo()
```
Objects can also inherit from classes or interfaces:
```lyng
object DefaultLogger : Logger("Default") {
override fun log(msg) {
println("[DEFAULT] " + msg)
}
}
```
## Properties
Properties allow you to define member accessors that look like fields but execute code when read or written. Unlike regular fields, properties in Lyng do **not** have automatic backing fields; they are pure accessors.
@@ -122,6 +151,39 @@ println(service.data()) // Returns "Record 42" immediately (no second fetch)
Note that `cached` returns a lambda, so you access the value by calling it like a method: `service.data()`. This is a powerful pattern for lazy-loading resources, caching results of database queries, or delaying expensive computations until they are truly needed.
## Delegation
Delegation allows you to hand over the logic of a property or function to another object. This is done using the `by` keyword.
### Property Delegation
Instead of providing `get()` and `set()` accessors, you can delegate them to an object that implements the `getValue` and `setValue` methods.
```lyng
class User {
var name by MyDelegate()
}
```
### Function Delegation
You can also delegate a whole function to an object. When the function is called, it will invoke the delegate's `invoke` method.
```lyng
fun remoteAction by RemoteProxy("actionName")
```
### The Unified Delegate Interface
A delegate is any object that provides the following methods (all optional depending on usage):
- `getValue(thisRef, name)`: Called when a delegated `val` or `var` is read.
- `setValue(thisRef, name, newValue)`: Called when a delegated `var` is written.
- `invoke(thisRef, name, args...)`: Called when a delegated `fun` is invoked.
- `bind(name, access, thisRef)`: Called once during initialization to configure or validate the delegate.
For more details and advanced patterns (like `lazy`, `observable`, and shared stateless delegates), see the [Delegation Guide](delegation.md).
## Instance initialization: init block
In addition to the primary constructor arguments, you can provide an `init` block that runs on each instance creation. This is useful for more complex initializations, side effects, or setting up fields that depend on multiple constructor parameters.