Add decimal module and operator interop registry
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# Operator Interop Registry
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`lyng.operators` provides a runtime registry for mixed-class binary operators.
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Import it when you want expressions such as:
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- `1 + MyType(...)`
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- `2 < MyType(...)`
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- `3 == MyType(...)`
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to work without modifying the built-in `Int` or `Real` classes.
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```lyng
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import lyng.operators
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```
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## Why This Exists
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If your class defines:
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```lyng
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class Amount(val value: Int) {
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fun plus(other: Amount) = Amount(value + other.value)
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}
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```
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then:
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```lyng
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Amount(1) + Amount(2)
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```
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works, because the left operand already knows how to add another `Amount`.
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But:
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```lyng
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1 + Amount(2)
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```
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does not naturally work, because `Int` has not been rewritten to know about `Amount`.
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The operator interop registry solves exactly that problem.
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## Mental Model
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Registration describes a mixed pair:
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- left class `L`
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- right class `R`
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- common class `C`
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When Lyng sees `L op R`, it:
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1. converts `L -> C`
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2. converts `R -> C`
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3. evaluates the operator as `C op C`
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So the registry is a bridge, not a separate arithmetic engine.
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## API
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```lyng
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OperatorInterop.register(
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leftClass,
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rightClass,
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commonClass,
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operators,
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leftToCommon,
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rightToCommon
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)
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```
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Parameters:
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- `leftClass`: original left operand class
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- `rightClass`: original right operand class
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- `commonClass`: class that will actually execute the operator methods
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- `operators`: list of operators enabled for this pair
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- `leftToCommon`: conversion from left operand to common class
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- `rightToCommon`: conversion from right operand to common class
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## Supported Operators
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`BinaryOperator` values:
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- `Plus`
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- `Minus`
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- `Mul`
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- `Div`
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- `Mod`
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- `Compare`
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- `Equals`
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Meaning:
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- `Compare` enables `<`, `<=`, `>`, `>=`, and `<=>`
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- `Equals` enables `==` and `!=`
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## Minimal Working Example
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```lyng
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package test.decimalbox
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import lyng.operators
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class DecimalBox(val value: Int) {
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fun plus(other: DecimalBox) = DecimalBox(value + other.value)
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fun minus(other: DecimalBox) = DecimalBox(value - other.value)
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fun mul(other: DecimalBox) = DecimalBox(value * other.value)
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fun div(other: DecimalBox) = DecimalBox(value / other.value)
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fun mod(other: DecimalBox) = DecimalBox(value % other.value)
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fun compareTo(other: DecimalBox) = value <=> other.value
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}
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OperatorInterop.register(
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Int,
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DecimalBox,
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DecimalBox,
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[
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BinaryOperator.Plus,
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BinaryOperator.Minus,
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BinaryOperator.Mul,
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BinaryOperator.Div,
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BinaryOperator.Mod,
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BinaryOperator.Compare,
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BinaryOperator.Equals
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],
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{ x: Int -> DecimalBox(x) },
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{ x: DecimalBox -> x }
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)
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```
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Then:
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```lyng
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import test.decimalbox
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assertEquals(DecimalBox(3), 1 + DecimalBox(2))
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assertEquals(DecimalBox(1), 3 - DecimalBox(2))
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assertEquals(DecimalBox(8), 4 * DecimalBox(2))
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assertEquals(DecimalBox(4), 8 / DecimalBox(2))
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assertEquals(DecimalBox(1), 7 % DecimalBox(2))
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assert(1 < DecimalBox(2))
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assert(2 <= DecimalBox(2))
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assert(3 > DecimalBox(2))
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assert(2 == DecimalBox(2))
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assert(2 != DecimalBox(3))
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```
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## How Decimal Uses It
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`lyng.decimal` uses this same mechanism so that:
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```lyng
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import lyng.decimal
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1 + 2.d
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0.5 + 1.d
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2 == 2.d
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3 > 2.d
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```
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work naturally even though `Int` and `Real` themselves were not edited to know `BigDecimal`.
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The shape is:
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- `leftClass = Int` or `Real`
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- `rightClass = BigDecimal`
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- `commonClass = BigDecimal`
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- convert built-ins into `BigDecimal`
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- leave `BigDecimal` values unchanged
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## Step-By-Step Pattern For Your Own Type
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### 1. Pick the common class
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Choose one class that will be the actual arithmetic domain.
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For numeric-like types, that is usually your own class:
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```lyng
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class Rational(...)
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```
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### 2. Implement operators on that class
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The common class should define the operations you plan to register.
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Example:
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```lyng
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class Rational(val num: Int, val den: Int) {
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fun plus(other: Rational) = Rational(num * other.den + other.num * den, den * other.den)
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fun minus(other: Rational) = Rational(num * other.den - other.num * den, den * other.den)
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fun mul(other: Rational) = Rational(num * other.num, den * other.den)
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fun div(other: Rational) = Rational(num * other.den, den * other.num)
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fun compareTo(other: Rational) = (num * other.den) <=> (other.num * den)
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static fun fromInt(value: Int) = Rational(value, 1)
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}
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```
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### 3. Register the mixed pair
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```lyng
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import lyng.operators
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OperatorInterop.register(
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Int,
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Rational,
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Rational,
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[
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BinaryOperator.Plus,
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BinaryOperator.Minus,
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BinaryOperator.Mul,
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BinaryOperator.Div,
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BinaryOperator.Compare,
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BinaryOperator.Equals
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],
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{ x: Int -> Rational.fromInt(x) },
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{ x: Rational -> x }
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)
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```
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### 4. Use it
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```lyng
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assertEquals(Rational(3, 2), 1 + Rational(1, 2))
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assert(Rational(3, 2) == Rational(3, 2))
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assert(2 > Rational(3, 2))
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```
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## Registering More Than One Built-in Type
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If you want both `Int + MyType` and `Real + MyType`, register both pairs explicitly:
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```lyng
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OperatorInterop.register(
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Int,
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MyType,
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MyType,
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[BinaryOperator.Plus, BinaryOperator.Compare, BinaryOperator.Equals],
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{ x: Int -> MyType.fromInt(x) },
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{ x: MyType -> x }
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)
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OperatorInterop.register(
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Real,
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MyType,
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MyType,
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[BinaryOperator.Plus, BinaryOperator.Compare, BinaryOperator.Equals],
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{ x: Real -> MyType.fromReal(x) },
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{ x: MyType -> x }
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)
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```
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Each mixed pair is independent.
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## Pure Lyng Registration
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This mechanism is intentionally useful from pure Lyng code, not only from Kotlin-backed modules.
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That means you can:
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- declare a class in Lyng
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- define its operators in Lyng
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- register mixed operand bridges in Lyng
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without touching compiler internals.
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## Where To Register
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Register once during module initialization.
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Top-level module code is a good place:
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```lyng
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package my.rational
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import lyng.operators
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class Rational(...)
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OperatorInterop.register(...)
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```
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That keeps registration close to the type declaration and makes importing the module enough to activate the interop.
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## What Registration Does Not Do
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The registry does not:
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- invent operators your common class does not implement
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- change the original `Int`, `Real`, or other built-ins
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- automatically cover every class pair
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- replace normal method overload resolution when the left-hand class already knows what to do
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It only teaches Lyng how to bridge a specific mixed pair into a common class for the listed operators.
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## Recommended Design Rules
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If you want interop to feel natural:
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- choose one obvious common class
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- make conversions explicit and unsurprising
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- implement `compareTo` if you want ordering operators
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- register `Equals` whenever mixed equality should work
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- keep the registered operator list minimal and accurate
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For decimal-like semantics, also read [Decimal.md](Decimal.md).
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