better readme
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README.md
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README.md
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# Lyng: scripting lang for kotlin multiplatform
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# Lyng: modern scripting for kotlin multiplatform
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in the form of multiplatform library. Key benefits:
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A KMP library and a standalone interpreter
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- async and multithreaded (on JVM and native) out of the box
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- simple, compact, intuitive and elegant modern code style:
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- easy and efficient kotlin integration
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- dynamic types yet with good checks
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__current state of implementation and docs__:
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```
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class Point(x,y) {
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fun dist() { sqrt(x*x + y*y) }
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}
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Point(3,4).dist() //< 5
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```
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- [introduction and tutorial](docs/tutorial.md)
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- extremely simple Kotlin integration on any platform
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- 100% secure: no access to any API you didn't explicitly provide
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- 100% coroutines! Every function/script is a coroutine, it does not block the thread, no async/await/suspend keyword garbage:
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```
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delay(1.5) // coroutine is delayed for 1.5s, thread is not blocked!
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```
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and it is multithreaded on platforms supporting it (automatically, no code changes required, just
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`launch` more coroutines and they will be executed concurrently if possible)/
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- functional style and OOP together, multiple inheritance, implementing interfaces for existing classes, writing extensions.
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- Any unicode letters can be used as identifiers: `assert( sin(π/2) == 1 )`.
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## Resources:
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- [introduction and tutorial](docs/tutorial.md) - start here please
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- [Samples directory](docs/samples)
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- [Samples directory](docs/samples)
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## Integration in Kotlin multiplatform
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## Integration in Kotlin multiplatform
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@ -31,6 +49,7 @@ Script is executed over some `Context`. Create instance of the context,
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add your specific vars and functions to it, an call over it:
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add your specific vars and functions to it, an call over it:
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```kotlin
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```kotlin
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// simple function
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val context = Context().apply {
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val context = Context().apply {
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addFn("addArgs") {
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addFn("addArgs") {
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var sum = 0.0
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var sum = 0.0
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@ -38,8 +57,16 @@ val context = Context().apply {
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ObjReal(sum)
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ObjReal(sum)
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}
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}
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addConst("LIGHT_SPEED", ObjReal(299_792_458.0))
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addConst("LIGHT_SPEED", ObjReal(299_792_458.0))
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}
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// callback back to kotlin to some suspend fn, for example::
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// suspend fun doSomeWork(text: String): Int
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addFn("doSomeWork") {
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// this _is_ a suspend lambda, we can call suspend function,
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// and it won't consume the thread:
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doSomeWork(args[0].toString()).toObj()
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}
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}
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// adding constant:
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context.eval("addArgs(1,2,3)") // <- 6
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context.eval("addArgs(1,2,3)") // <- 6
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```
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```
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Note that the context stores all changes in it so you can make calls on a single context to preserve state between calls.
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Note that the context stores all changes in it so you can make calls on a single context to preserve state between calls.
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