1.5.0-RC2: improved lyngio.console, some polishing
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+134
-104
@@ -12,11 +12,12 @@
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*/
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import lyng.io.console
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import lyng.io.fs
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val MIN_COLS = 56
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val MIN_ROWS = 24
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val PANEL_WIDTH = 24
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val BOARD_MARGIN_ROWS = 8
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val BOARD_MARGIN_ROWS = 5
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val BOARD_MIN_W = 10
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val BOARD_MAX_W = 16
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val BOARD_MIN_H = 16
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@@ -29,6 +30,7 @@ val RESIZE_WAIT_MS = 250
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val ROTATION_KICKS = [0, -1, 1, -2, 2]
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val ANSI_ESC = "\u001b["
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val ANSI_RESET = ANSI_ESC + "0m"
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val ERROR_LOG_PATH = "/tmp/lyng_tetris_errors.log"
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val UNICODE_BLOCK = "██"
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val UNICODE_TOP_LEFT = "┌"
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val UNICODE_TOP_RIGHT = "┐"
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@@ -72,44 +74,37 @@ fun clearAndHome() {
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Console.home()
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}
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fun logError(message: String, err: Object?): Void {
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try {
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val details = if (err == null) "" else ": " + err
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Path(ERROR_LOG_PATH).appendUtf8(message + details + "\n")
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} catch (_: Object) {
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// Never let logging errors affect gameplay.
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}
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}
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fun repeatText(s: String, n: Int): String {
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var out: String = ""
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var i = 0
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while (i < n) {
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for (i in 0..<n) {
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out += s
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i = i + 1
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}
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out
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}
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fun maxInt(a: Int, b: Int): Int {
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if (a > b) a else b
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}
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fun minInt(a: Int, b: Int): Int {
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if (a < b) a else b
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}
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fun clampInt(v: Int, lo: Int, hi: Int): Int {
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minInt(hi, maxInt(lo, v))
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}
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fun max<T>(a: T, b: T): T = if (a > b) a else b
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fun emptyRow(width: Int): Row {
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val r: Row = []
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var x = 0
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while (x < width) {
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for (x in 0..<width) {
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r.add(0)
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x = x + 1
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}
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r
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}
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fun createBoard(width: Int, height: Int): Board {
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val b: Board = []
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var y = 0
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while (y < height) {
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for (y in 0..<height) {
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b.add(emptyRow(width))
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y = y + 1
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}
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b
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}
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@@ -139,7 +134,9 @@ fun emptyCellText(useColor: Bool): String {
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}
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fun canPlace(board: Board, boardW: Int, boardH: Int, pieceId: Int, rot: Int, px: Int, py: Int): Bool {
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if (pieceId < 1 || pieceId > 7) return false
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val piece: Piece = PIECES[pieceId - 1]
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if (rot < 0 || rot >= piece.rotations.size) return false
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val cells = piece.rotations[rot]
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for (cell in cells) {
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@@ -180,21 +177,19 @@ fun clearCompletedLines(board: Board, boardW: Int, boardH: Int): Int {
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while (y >= 0) {
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val row = b[y]
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var full = true
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var x = 0
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while (x < boardW) {
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for (x in 0..<boardW) {
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if (row[x] == 0) {
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full = false
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break
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}
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x = x + 1
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}
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if (full) {
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b.removeAt(y)
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b.insertAt(0, emptyRow(boardW))
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cleared = cleared + 1
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cleared++
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} else {
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y = y - 1
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y--
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}
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}
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@@ -220,7 +215,7 @@ fun tryRotateCw(board: Board, boardW: Int, boardH: Int, pieceId: Int, rot: Int,
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val nr = (rot + 1) % rotations
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for (kx in ROTATION_KICKS) {
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val nx = px + kx
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if (canPlace(board, boardW, boardH, pieceId, nr, nx, py)) {
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if (canPlace(board, boardW, boardH, pieceId, nr, nx, py) == true) {
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return RotateResult(true, nr, nx)
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}
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}
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@@ -230,21 +225,18 @@ fun tryRotateCw(board: Board, boardW: Int, boardH: Int, pieceId: Int, rot: Int,
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fun nextPreviewLines(pieceId: Int, useColor: Bool): List<String> {
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val out: List<String> = []
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if (pieceId <= 0) {
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out.add(" ")
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out.add(" ")
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out.add(" ")
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out.add(" ")
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for (i in 0..<4) {
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out.add(" ")
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}
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return out
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}
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val piece: Piece = PIECES[pieceId - 1]
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val cells = piece.rotations[0]
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var y = 0
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while (y < 4) {
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for (y in 0..<4) {
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var line = ""
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var x = 0
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while (x < 4) {
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for (x in 0..<4) {
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var filled = false
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for (cell in cells) {
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if (cell[0] == x && cell[1] == y) {
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@@ -253,10 +245,8 @@ fun nextPreviewLines(pieceId: Int, useColor: Bool): List<String> {
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}
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}
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line += if (filled) blockText(pieceId, useColor) else " "
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x = x + 1
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}
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out.add(line)
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y = y + 1
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}
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out
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}
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@@ -300,44 +290,36 @@ fun render(
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val frameLines: List<String> = []
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var y = 0
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while (y < boardH) {
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for (y in 0..<boardH) {
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var line = UNICODE_VERTICAL
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var x = 0
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while (x < boardW) {
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for (x in 0..<boardW) {
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val a = activeCellId(state.pieceId, state.rot, state.px, state.py, x, y)
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val row = board[y]
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val b = row[x]
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val id = if (a > 0) a else b
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line += if (id > 0) blockText(id, useColor) else emptyCellText(useColor)
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x = x + 1
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}
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line += UNICODE_VERTICAL
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val p = y
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if (p < panel.size) {
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line += " " + panel[p]
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if (y < panel.size) {
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line += " " + panel[y]
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}
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frameLines.add(line)
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y = y + 1
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}
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frameLines.add(bottomBorder)
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val prev = prevFrameLines
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var i = 0
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while (i < frameLines.size) {
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for (i in 0..<frameLines.size) {
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val line = frameLines[i]
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val old = if (i < prev.size) prev[i] else null
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val old = if (i < prevFrameLines.size) prevFrameLines[i] else null
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if (old != line) {
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Console.moveTo(originRow + i, originCol)
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Console.clearLine()
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Console.write(line)
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}
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i = i + 1
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}
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frameLines
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}
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@@ -351,9 +333,23 @@ fun waitForMinimumSize(minCols: Int, minRows: Int): Object {
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if (cols >= minCols && rows >= minRows) return g
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clearAndHome()
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println("Lyng Tetris needs at least %sx%s terminal size."(minCols, minRows))
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println("Current: %sx%s"(cols, rows))
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println("Resize the console window to continue...")
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val lines: List<String> = []
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lines.add("Lyng Tetris needs at least %sx%s terminal size."(minCols, minRows))
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lines.add("Current: %sx%s"(cols, rows))
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lines.add("Resize the console window to continue.")
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val visibleLines = if (rows < lines.size) rows else lines.size
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if (visibleLines > 0) {
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val startRow = max(1, ((rows - visibleLines) / 2) + 1)
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for (i in 0..<visibleLines) {
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val line = lines[i]
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val startCol = max(1, ((cols - line.size) / 2) + 1)
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Console.moveTo(startRow + i, startCol)
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Console.clearLine()
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Console.write(line)
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}
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Console.flush()
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}
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delay(RESIZE_WAIT_MS)
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}
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}
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@@ -434,8 +430,8 @@ if (!Console.isSupported()) {
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val cols = g0?.columns ?: MIN_COLS
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val rows = g0?.rows ?: MIN_ROWS
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val boardW = clampInt((cols - PANEL_WIDTH) / 2, BOARD_MIN_W, BOARD_MAX_W)
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val boardH = clampInt(rows - BOARD_MARGIN_ROWS, BOARD_MIN_H, BOARD_MAX_H)
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val boardW = clamp((cols - PANEL_WIDTH) / 2, BOARD_MIN_W..BOARD_MAX_W)
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val boardH = clamp(rows - BOARD_MARGIN_ROWS, BOARD_MIN_H..BOARD_MAX_H)
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val board: Board = createBoard(boardW, boardH)
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@@ -461,39 +457,51 @@ if (!Console.isSupported()) {
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println("Use jlyng in an interactive terminal with raw input support.")
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void
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} else {
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val useColor = Console.ansiLevel() != "NONE"
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val useColor = Console.ansiLevel() != ConsoleAnsiLevel.NONE
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Console.enterAltScreen()
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Console.setCursorVisible(false)
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clearAndHome()
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fun resetActivePiece(s: GameState): Void {
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s.pieceId = nextPieceId()
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s.rot = 0
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s.px = (boardW / 2) - 2
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s.py = -1
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}
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fun applyKeyInput(s: GameState, key: String): Void {
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if (key == "__CTRL_C__" || key == "q" || key == "Q" || key == "Escape") {
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s.running = false
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}
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else if (key == "ArrowLeft" || key == "a" || key == "A") {
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if (canPlace(board, boardW, boardH, s.pieceId, s.rot, s.px - 1, s.py)) s.px = s.px - 1
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}
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else if (key == "ArrowRight" || key == "d" || key == "D") {
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if (canPlace(board, boardW, boardH, s.pieceId, s.rot, s.px + 1, s.py)) s.px = s.px + 1
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}
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else if (key == "ArrowUp" || key == "w" || key == "W") {
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val rr: RotateResult = tryRotateCw(board, boardW, boardH, s.pieceId, s.rot, s.px, s.py)
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if (rr.ok) {
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s.rot = rr.rot
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s.px = rr.px
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try {
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if (key == "__CTRL_C__" || key == "q" || key == "Q" || key == "Escape") {
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s.running = false
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}
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}
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else if (key == "ArrowDown" || key == "s" || key == "S") {
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if (canPlace(board, boardW, boardH, s.pieceId, s.rot, s.px, s.py + 1)) {
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s.py = s.py + 1
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s.score = s.score + 1
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else if (key == "ArrowLeft" || key == "a" || key == "A") {
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if (canPlace(board, boardW, boardH, s.pieceId, s.rot, s.px - 1, s.py) == true) s.px--
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}
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}
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else if (key == " ") {
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while (canPlace(board, boardW, boardH, s.pieceId, s.rot, s.px, s.py + 1)) {
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s.py = s.py + 1
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s.score = s.score + 2
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else if (key == "ArrowRight" || key == "d" || key == "D") {
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if (canPlace(board, boardW, boardH, s.pieceId, s.rot, s.px + 1, s.py) == true) s.px++
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}
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else if (key == "ArrowUp" || key == "w" || key == "W") {
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val rr: RotateResult = tryRotateCw(board, boardW, boardH, s.pieceId, s.rot, s.px, s.py)
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if (rr.ok) {
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s.rot = rr.rot
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s.px = rr.px
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}
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}
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else if (key == "ArrowDown" || key == "s" || key == "S") {
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if (canPlace(board, boardW, boardH, s.pieceId, s.rot, s.px, s.py + 1) == true) {
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s.py++
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s.score++
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}
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}
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else if (key == " ") {
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while (canPlace(board, boardW, boardH, s.pieceId, s.rot, s.px, s.py + 1) == true) {
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s.py++
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s.score += 2
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}
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}
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} catch (inputErr: Object) {
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logError("applyKeyInput recovered after error", inputErr)
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resetActivePiece(s)
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}
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}
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@@ -503,26 +511,48 @@ if (!Console.isSupported()) {
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try {
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for (ev in Console.events()) {
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if (!inputRunning) break
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if (ev is ConsoleKeyEvent) {
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val ke = ev as ConsoleKeyEvent
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if (ke.type == "keydown") {
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val key = ke.key
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val ctrl = ke.ctrl
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// Isolate per-event failures so one bad event does not unwind the stream.
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try {
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if (ev is ConsoleKeyEvent) {
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val ke = ev as ConsoleKeyEvent
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if (ke.type == ConsoleEventType.KEY_DOWN) {
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var key = ""
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var ctrl = false
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try {
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key = ke.key
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} catch (keyErr: Object) {
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logError("Input key read error", keyErr)
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}
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try {
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ctrl = ke.ctrl == true
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} catch (_: Object) {
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ctrl = false
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}
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if (key == "") {
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logError("Dropped key event with empty/null key", null)
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continue
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}
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gameMutex.withLock {
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val mapped = if (ctrl && (key == "c" || key == "C")) "__CTRL_C__" else key
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applyKeyInput(state, mapped)
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}
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}
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} else if (ev is ConsoleResizeEvent) {
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gameMutex.withLock {
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val mapped = if (ctrl && (key == "c" || key == "C")) "__CTRL_C__" else key
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applyKeyInput(state, mapped)
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hasResizeEvent = true
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prevFrameLines = []
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}
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}
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} else if (ev is ConsoleResizeEvent) {
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gameMutex.withLock {
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hasResizeEvent = true
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prevFrameLines = []
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}
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} catch (eventErr: Object) {
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// Keep the input stream alive; report for diagnostics.
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logError("Input event error", eventErr)
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}
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}
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} catch (err: Exception) {
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// Keep game alive: transient console-event failures should not force quit.
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} catch (err: Object) {
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// Recover stream-level failures by recreating event stream in next loop turn.
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if (!inputRunning) break
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logError("Input stream recovered after error", err)
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Console.setRawMode(true)
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delay(50)
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}
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@@ -548,8 +578,8 @@ if (!Console.isSupported()) {
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val contentCols = boardW * 2 + 2 + 3 + PANEL_WIDTH
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val contentRows = boardH + 1
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val requiredCols = maxInt(MIN_COLS, contentCols)
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val requiredRows = maxInt(MIN_ROWS, contentRows)
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val requiredCols = max(MIN_COLS, contentCols)
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val requiredRows = max(MIN_ROWS, contentRows)
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if (c < requiredCols || r < requiredRows) {
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waitForMinimumSize(requiredCols, requiredRows)
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clearAndHome()
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@@ -557,21 +587,21 @@ if (!Console.isSupported()) {
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return null
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}
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val originCol = maxInt(1, ((c - contentCols) / 2) + 1)
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val originRow = maxInt(1, ((r - contentRows) / 2) + 1)
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val originCol = max(1, ((c - contentCols) / 2) + 1)
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val originRow = max(1, ((r - contentRows) / 2) + 1)
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LoopFrame(resized, originRow, originCol)
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}
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fun advanceGravity(s: GameState, frame: Int): Int {
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s.level = 1 + (s.totalLines / LEVEL_LINES_STEP)
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val dropEvery = maxInt(DROP_FRAMES_MIN, DROP_FRAMES_BASE - s.level)
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val dropEvery = max(DROP_FRAMES_MIN, DROP_FRAMES_BASE - s.level)
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var nextFrame = frame + 1
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if (nextFrame < dropEvery) return nextFrame
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nextFrame = 0
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if (canPlace(board, boardW, boardH, s.pieceId, s.rot, s.px, s.py + 1)) {
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s.py = s.py + 1
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if (canPlace(board, boardW, boardH, s.pieceId, s.rot, s.px, s.py + 1) == true) {
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s.py++
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return nextFrame
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}
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@@ -579,8 +609,8 @@ if (!Console.isSupported()) {
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val cleared = clearCompletedLines(board, boardW, boardH)
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if (cleared > 0) {
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s.totalLines = s.totalLines + cleared
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s.score = s.score + scoreForLines(cleared, s.level)
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s.totalLines += cleared
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s.score += scoreForLines(cleared, s.level)
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}
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s.pieceId = s.nextId
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